Digital Chocolate - Case Analysis

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OB Assignment Digital Chocolate – Case Analysis Muzammil Shahid 01211 MBA I (Morning – Main Campus) Digital Chocolate is a young, innovative and creative gaming company established in 2003 by Trip Hawkins to “develop outstanding games for mobile devices.” Trip Hawkins has previously founded Electronics Arts, the largest game publisher in the world. Digital Chocolate has young, passionate and creative employees in four locations: San Mateo, California; Helsinki, Finland; Bangalore, India; and Barcelona, Spain. With the operation of Digital Chocolate in these four locations, Trip Hawkins has been able to reduce cost effectively and create games with a global reach. Digital Chocolate first entered the market of mobile game development and distribution through various wireless carriers, followed by distribution through consumer marketplace (such as App Store) in 2008. Now Trip Hawkins is thinking of entering the exciting world of social gaming. 1. Current Setting & Success: Trip Hawkins is getting back from Helsinki, after meeting with the Finland team that has developed prototypes of new social games. He is excited to be able to test these new prototypes and is wondering whether Digital Chocolate could do the same as it did in 2008 with the shift and introduction to of a new wireless carrier, iPhone. This new technology was a dream come true for Hawkins, as he had a vision of combining social interaction with games in 1970 and this new technology has made it possible to pursue this dream of his. Hawkins knows that this new platform and product development requires some management decisions regarding the organizational structure and strategic alliances going forward. A wrong foot ahead can affect the existing company structure and culture. The success of DC can be attributed to various strengths that have been developed over time. The first integral

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