She also writes some about politicians and the Juvenile Justice system. Sternheimer points to other possible reasons for the violent acts of the youth such as, the home life. While it may be that juvenile crimes have declined and personal backgrounds effect actions, it cannot be said this proves video game violence has no effect on youth. Sternheimer begins by explaining how video games violence has become a “folk devil” (204) to explain unexplainable happenings of youth shootings and this is just the one to follow the many other explanations the media and politicians have given for problem youth. She then brings up the issue of unnerving newspaper headlines such as “Bloodlust Video Games Put Kids in the Crosshairs” (205).
Both David Grossman and Henry Jenkins have strong opinions on video game violence. According to Grossman, violent video games are not protected under the 1st Amendment, because they teach you to kill. He also says that the military uses these games to train men to fight and kill. Grossman states that there are three solutions to the effects of these games, education, legislation, and litigation. Jenkins, on the other hand, says that Grossman's view only works if "we remove training and education from a meaningful cultural context, we assume learners have no conscious goals and that they show no resistance to what they are being taught, and we assume that they unwittingly apply what they learn in a fantasy environment to real world spaces."
She also admits that one of the problems with video games is that there is no standard for rating video games, so any content that is profitable is acceptable. One thing that she states is that the violence in video games has been linked to violence in the lives of the viewers, and that people who play video games naturally have a more aggressive personality. Though TV has also been known to show violence, Wrights says that video games are worse because they’re interactive. She also asserts that though people may like to deny the negative effects of video games, they cannot deny that the media is a manipulative tool that is used to trigger emotions. Wright’s closing statement is a warning to parents; she says that they need to educate themselves to keep their children safe.
Should violent video game be sold to kids under 18,I said no. why did those video game got into the child's hand,because who ever sold the video game didnt care about what will happen to the kids,all they care is money! (Main #1) However, there are a bunch of bad things about those video game, but the Most of the bad effects of video games are blamed on the violence they contain. according to a scientific study, children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping, The effect of video game violence in kids is worsened by the games’ interactive nature. In many games, kids are rewarded for being more violent.
Yet there is no law preventing retailers from selling M rated games--including other hot titles like Halo 2, Half-Life 2 and Doom 3--to kids”(Hamilton 61). A major problem is how to stop the retailers from selling video games to children. “Nevertheless, three previous attempts to block the distribution of violent games to minors--initially approved in Indianapolis, Ind. ; St. Louis, Mo. ; and Seattle--have been overturned in federal courts on the grounds that video games are protected ‘speech’ under the First Amendment”(Hamilton 61).
Summary of Do Video Games Kill by Karen Stemheimer In the commentary, “Do Video Games Kill”, Karen Sternheimer brings to light an interesting and incredibly controversial subject; are video games to blame for youth gun violence? She maintains that due to many biased opinions; political, religious and advocacy groups, the media have failed to provide ample information to the public resulting in the inability to form an educated opinion, in turn causing a mass hysteria resulting in tougher security guidelines in schools, stricter juvenile laws and far less personal and parental responsibility. An incredibly popular first person shooter video game, Doom, is ripe with gratuitous violence. So much so that it has been blamed for several mass shootings, perpetrated by middle-class, white, young-adult males. The media, politicians, advocacy groups as well as the FBI are steadfast in claiming that the only rational explanation is that of the individuals falling prey to the aggression inciting video game.
Elizabeth Shreve September 20, 2015 Eng 111 4-5:15 Professor Roof Paper 1 Prosecution in the Virtual World Many online gamers will pay for virtual items with real money. Some people want laws in effect for the real world to protect their rights to their belongings. Theft in the virtual world occurs quite often. In an article titled, “Should Gamers be Prosecuted for Virtual Stealing?” the author Alex Weiss calls out a young teenage boy who is being prosecuted for stealing in a video game. It seems to be a legal blunder that is very straight forward, but becomes a heated debate.
Courtney Kemp Mrs. Cooley Eng 3133-06 15 February 2012 Video Games Cause Violence: Fact or Fiction “Do Video Games Kill?” by Karen Stenheimer was a very interesting article. The main goal of the entire article was to inform the reader that congress has blamed the video game companies for violence that happens on a school campus. The article gives many examples to why video games are a threat to the younger generation. It also shows why the games lead to violence in the school setting. I personally do not agree with the article.
In the article “My boys like shootouts. What’s wrong with that?” the writer, and father, Jonathan Turley tried persuading other parents that guns have advantages that are constantly overlooked by the society as long as they are played within certain boundaries. He substantiates his claim by examining the problem of violent toys and incorporating supporting evidences from professionals. However the author has failed to provide sufficient textual evidence to support his claim and might have overlooked other possibilities. Turley argued that violent toys offer advantages because they aid children in channelling their aggression and seen as a valuable vehicle to process violence.
Aggression is the reason behind gun-violence and video games bring that aggression out,”(Studies Suggest Complex Link Between Guns, Violent Video Games). Those with mental problems, such as the Columbine shooters, are thought being influenced more through media. Video games are a huge portion of media and have been for years. “One such game, Grand Theft Auto, has been seen as the starting point of influencing children involving gun violence. More parents everyday don’t give a damn anymore whether their kids play games like this anymore.