Many people wonder how this type of exposure to violence as an adolescent effects social behavior. The rise in violent shootings by teenagers, many of whom apparently play violent video games, is helping the argument that video game violence translates into real-world situations. But other people aren't convinced and insist that video games are a scapegoat for a shocking social trend that has people scared and looking to place blame. In modern popular game Golden Eye 007 bad guys no longer disappear in a cloud of smoke when killed. Instead they perform an elaborate maneuver when killed.
Researchers have given that answer in their survey’s and facts that they have found. It is up to the parents to take the problem serious and listen to facts that are given. Many disagree with the idea that video games are harmful but cannot back their opinion up with actual evidence that they have found. The more children are exposed to violent video games, the higher the chance that they will have an increase in aggressive behavior. Violent video games give off the message that killing and violence is fun instead of bad.
Guo 1 Hao Guo (Bruce) Professor O’Toole Capstone Research Project June 21, 2013 Take Off Mask of Violent Video Games Can you imagine that a group of kids, on their way home after school, discuss how many people they have killed? It seems unbelievable but it is true. The “people” those kids talk about refer to their “enemies” in a violent video game Left 4 Dead. With the improvement of technology, today’s violent video games offer a realistic experience for players due to great graphics and animation effects. More and more people, especially adolescents, play violent video games.
Those kids could have anger problems, schizophrenia, depression, ect. That was the parents fault for not supervising those games that might heighten their complications, if the parents know they have those problems they should not let their child play those games. Even if the crime rates of juveniles without a preexisting disorder is still high it does not contribute to the use of violent video games. Because in 2005, the US had 2,279 murders committed by teenagers compared to 73 teen crimes in Japan. Nonetheless video game sales were $5.20 in the US compared to $47 in Japan.
Response to eSports don't belong at the Olympics In the article “eSports don’t belong at the Olympics” by Nathan Brown he claims that we probably won’t be seeing esports enter the Olympics within the next 30 years and tells us why in some very easy to see and clear details. His first point he makes is on how the general culture of the world views videogames and being a professional gamer in itself. People view videogames as either a time waster that children play with or something that isn’t a sport at all it’s just a silly game that immature people spend their time with. Both of these alone easily block the entrance for videogames. People’s perception on what sport is a very large part of what influences the committees to allow games to enter and how much show time they get.
“Exposure to violent video games increases the likelihood of aggressive behavior in both short-term and long-term contexts” says Daniel Willens. Children today are pretty much immune to the reality of real life killing; they think that it is acceptable to kill another person without any punishment involved. The Entertainment Software Rating Board (ESRB) rates games based on how good or bad they are for children, like EC-early childhood, E-everyone, E10+-everyone 10+,T-teens,M-mature, AO-adult only, RP-not yet rated. These are the game guides set in place to tell parents which games are acceptable for their child at a certain age. Second, sexual content is also a big factor.
One of them is an open minded person and the other one is very conservative person. When you see their kid’s action, you will definitely think of who is responsible for the kid’s actions. The kids of the conservative brother in-law are only allowed to play games that have some kind of a puzzle and they have to solve it, so you see them very quiet, shy and smart in school, whereas the other brother in-law’s kids are allowed to play any games (their dad doesn’t care and doesn’t know what games they play) so they play games like resident evil and they watch Kong Fu movies, so you see them angry, violent, mischievous and not good in school. In Conclusion, violent movies, games and other things like that can affect the behavior of kids and sometimes adults. The article
From the Columbine shooting in 1999 that pointed fingers at id Software’s Doom and Wolfenstein 3D, two of their biggest titles at the time, to the recent Sandy Hook Elementary shooting, where there have been unconfirmed reports of the shooter being a fan of Treyarch’s Call of Duty franchise and Bungie Studios’ Halo series, violent video games have always been another target in the crosshairs of government officials and unnerved parents alike (ProCon). Despite media’s claims of violent games being the direct influence of these tragic events, studies have shown that video games aren’t usually the sole cause of these people ‘snapping’. Studies have actually shown that video games actually improve brain functions such as decision making skills and reflexes. It is also known that there are many other forms of violent media – not just games. Violent video games should not be at fault for these incidents where one might snap from a mental disorder or some sort of influence via non-media means.
Video Games are Educational and Do Not Cause Violent Behavior Video gaming has been labeled as negative because of the growing popularity of violent games and the increased amount of time kids spend playing them. People who say that video games are hurting kids believe that children will suffer mentally and physically from playing these games, especially violent games. (Silva, pg. 1) Popular entertainment, from books to movies, has been labeled as “detrimental to society” since 1764 when Horace Walpole wrote “Castle of Otranto”. In this gothic novel, the main character is executed on his wedding day and his father believes he has the right to marry his son’s fiancé and produce another son since his own son was taken from him.
Video games have been blamed for school shootings, bullying, and violence towards women. However, the scientific evidence proving that assertion is flawed and inconsistent. It would take years of unethical observation to even reach a yes or no answer. The debate over violent video games starts back in 1976 when the game “Death Race” was released. It then continues because of games like Mortal Kombat, Night Trap, Grand Theft Auto, Halo, and Call of Duty.