Take Off the Mask of Violent Video Games

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Guo 1 Hao Guo (Bruce) Professor O’Toole Capstone Research Project June 21, 2013 Take Off Mask of Violent Video Games Can you imagine that a group of kids, on their way home after school, discuss how many people they have killed? It seems unbelievable but it is true. The “people” those kids talk about refer to their “enemies” in a violent video game Left 4 Dead. With the improvement of technology, today’s violent video games offer a realistic experience for players due to great graphics and animation effects. More and more people, especially adolescents, play violent video games. Is exposure to violent video games positive or negative to adolescents? The answer is obvious on the basis of the following example: two kids wound their classmates by shooting when imitating the scene in a violent video game called Doom (Shin). Violent video games have negative effects on adolescent players. The first negative effect caused by exposure to violent video games is an increase in aggressive behavior of adolescents. “Young adolescents who play violent video games report frequent aggressive behavior, such as arguing with [others], getting involved in physical fights [and even committing crime]” (Gentile). For instance, a 17-year-old male shoots his parents after they take the game Halo 3 away from him. Another negative effect caused by exposure to violent video games is an increase in hostile biases of adolescents (Gentile). Guo 2 Take Call of Duty, a very popular first-person shooter video game in America, as an example. The killer in the game penetrates enemies with the knife, shoots enemies with the machine gun, and blasts enemies with the bomb. Adolescent players experience all these violent and bloody scenes by controlling the killer. After repeated exposure to violent-related scenes, adolescent players tend to have higher hostile biases. Adolescents with high
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