Video Game Violence in Society (Argumental Essay - Position: Video Games Do Not Encourage Violence)

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Violence in Video Games Ever since the 1970’s, video games have captivated billions of young children and middle-aged people alike around the world in arcades and at home. For the most part, video games have received positive feedback from consumers and officials. That is, until the first violent video games were created during the mid-1990’s. Violent games have always been a topic of controversy, and all the more outstanding when shootings supposedly influenced from these games occur. From the Columbine shooting in 1999 that pointed fingers at id Software’s Doom and Wolfenstein 3D, two of their biggest titles at the time, to the recent Sandy Hook Elementary shooting, where there have been unconfirmed reports of the shooter being a fan of Treyarch’s Call of Duty franchise and Bungie Studios’ Halo series, violent video games have always been another target in the crosshairs of government officials and unnerved parents alike (ProCon). Despite media’s claims of violent games being the direct influence of these tragic events, studies have shown that video games aren’t usually the sole cause of these people ‘snapping’. Studies have actually shown that video games actually improve brain functions such as decision making skills and reflexes. It is also known that there are many other forms of violent media – not just games. Violent video games should not be at fault for these incidents where one might snap from a mental disorder or some sort of influence via non-media means. Let’s delve more into this topic regarding violent forms of media. Sure, violent games are prevalent in our modern-day society. They also exist in many other form of media entertainment – movies, television shows, and sometimes even radio. Because of this fact, video games don’t and shouldn’t take the full blame for what someone may have done. Sure, a shooter might have been a huge fan of Call of

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