There is anti-piracy laws promulgated but unfortunately not observed strictly enough to control piracy. In the case of Microsoft who is now suffering a tremendous lost of profit due to incessant act of copyright infringement, Microsoft seems to be soft in pursuing corrective action against piracy I believe due to fear of losing current trade position with the country. 2. Increased digital communication may pose a threat to intellectual property because technology allows people to create perfect clones of original works. How do you think the Internet is affecting intellectual property laws?
Week 1: * Question 1 * Question 2 | | | A policy vacuum, according to James Moor, is best described as | | | | | Answers: | A. occurring in new situations where there are no policies for conduct | | B. occurring in new situations where old policies seem inadequate | | C. neither a or b | | D. both a or b | | | | | * Question 3 | | | A good example of an issue in computer ethics is someone coming into your home and stealing your computer. | | | | | Answers: | True | | False | | | | | * Question 4 | The main point of Nicholas Carr's article, "Is Google Making Us Stupid?" is | | | | | Answers: | A. to explain what is so particularly terrifying about a particular scene in the movie 2001: A Space Odyssey. | | B. that our increasing use of computers makes it harder for us to read novels. | | C. that relying on computers negatively affects our intellectual tendencies and capacities | | D. that using technology of any sort affects the way we think.
Other countries are dealing with worst software copyright problems. The issue of copyright is not new, and it’s resulted from many factors. In my opinion, copyright violations are caused by the easiness of able to copy software and by lacking of strict enforcement. Some people don’t understand that it’s an ethical issue because by using and copying software without paying is a form of stealing. Many under developed countries are not enforcing the issues of copyright leading to outrageous software piracy.
She also writes some about politicians and the Juvenile Justice system. Sternheimer points to other possible reasons for the violent acts of the youth such as, the home life. While it may be that juvenile crimes have declined and personal backgrounds effect actions, it cannot be said this proves video game violence has no effect on youth. Sternheimer begins by explaining how video games violence has become a “folk devil” (204) to explain unexplainable happenings of youth shootings and this is just the one to follow the many other explanations the media and politicians have given for problem youth. She then brings up the issue of unnerving newspaper headlines such as “Bloodlust Video Games Put Kids in the Crosshairs” (205).
Thus, if a user wishes to purchase the Nintendo game cartridges (software), he/she will have to purchase the Nintendo hardware. The incompatibility across competing hardware systems and video game software creates and sustains this network effect. The video game industry is also an example of a two-sided market in that the console producer acts as an intermediary between consumers and video game developers. As such, consumer demand depends on video game developers providing a variety of games, and video game developers desire a large user base for which to produce and sell games (without users, producing the game is useless). The industry also has positive network effects in that as the console user base increases, so does the number of video game cartridges sold.
She is stating that someone who illegally downloads media should face the same punishments as those who steal physical property. The ideology the lady is expressing is very individualistic. In the eyes of the producers of the product (a song or movie), the act of illegally downloading may be perceived the same as walking into a store and stealing a movie or cd. However, many illegal downloaders do not mean any harm by their actions, who’s to say they will download a movie, put their name on it, modify it, and market it as their own? Although someone could do this to another person’s property, we should still have faith in humanity that we only want to enjoy a free movie or song.
The disadvantages in not being able to reach as many individuals due to lack of internet or lack of email accessibility, provides major negative impacts for research. b. Facebook: Since it is social media, people get on there for other reasons. The people that fill out the Facebook surveys actually know the products, they aren’t just completing for the free stuff, and the information doesn’t get lost in spam emails. Some disadvantages of surveys are the broad consumer base risk. There are no new consumers as part of the survey.
The cable companies get away with this by claiming they do not have competition, cities award them the contract by providing coverage, even though they may not have the lowest price. So who’s to say that state regulators from unofficially granting a monopoly to a provider with incentives? The monopolies set their price high, politicians reap the rewards and were forced to take it and like it, or go without. Other monopolies that doing business in this manner are electric companies, transportation and telephone companies. Financial markets are another element in our economy which the government once again has their hands in our pockets.
He uses logic to set up the article and by posing the analogy “We seem to forget that kids can be as tech-savvy as Bill Gates but as gullible as Bambi,” he introduces a dimension of reasoning to shows that we live in an age of technology and that the child pornography laws are defeated when they are being used to prosecute teens instead of protecting them. The authors tone is strong and opinionated when he includes that “judges and prosecutors need to understand that a lifetime of cyber humiliation shouldn’t be ground for a lifelong real criminal record.” The article concludes with he is opinion on how the situation should be handled, by suggesting that parents should be the one to remind their teens of the potential risks of this trending epidemic. He bluntly mentions that “the criminal-justice system is too harsh of an instrument to resolve a problem that reflects more about the volatile combination of teens and technology than about some national cybercrime
They say the games became to life like for the boys to handle which lead to the homicidal thoughts and in the long run the massacre itself. I feel that no matter how depressed, involved, or drawn into a game one is that it justifies an excuse to not maintain reality. Just because you are able to unleash anger in a video game or take out pent up aggression in a video game does not make hurting or killing a person ok. If you can’t handle playing the game, then don’t play. These influences and or warning signs should have been taken far more seriously I feel then they were.