Courtney Kemp Mrs. Cooley Eng 3133-06 15 February 2012 Video Games Cause Violence: Fact or Fiction “Do Video Games Kill?” by Karen Stenheimer was a very interesting article. The main goal of the entire article was to inform the reader that congress has blamed the video game companies for violence that happens on a school campus. The article gives many examples to why video games are a threat to the younger generation. It also shows why the games lead to violence in the school setting. I personally do not agree with the article.
Should violent video game be sold to kids under 18,I said no. why did those video game got into the child's hand,because who ever sold the video game didnt care about what will happen to the kids,all they care is money! (Main #1) However, there are a bunch of bad things about those video game, but the Most of the bad effects of video games are blamed on the violence they contain. according to a scientific study, children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping, The effect of video game violence in kids is worsened by the games’ interactive nature. In many games, kids are rewarded for being more violent.
It doesn't appear so, despite minor injuries to Karley. The assault has the look of schoolyard teens gone wild and delivering the message: We could kill you but choose not to. That's called intimidation. Were the losers who cheered Karley's beating as responsible as the suspects? While they may be off the hook legally, they seem to us perfect cowards: inciters of violence confusing life for some killer video game.
Aggression is the reason behind gun-violence and video games bring that aggression out,”(Studies Suggest Complex Link Between Guns, Violent Video Games). Those with mental problems, such as the Columbine shooters, are thought being influenced more through media. Video games are a huge portion of media and have been for years. “One such game, Grand Theft Auto, has been seen as the starting point of influencing children involving gun violence. More parents everyday don’t give a damn anymore whether their kids play games like this anymore.
The companies that have online casinos cant seriously think that anyone short of a addiction would trust a website that is taking their money to gamble online. I think its predatory business and it only makes someone suffering with gambling addictions less likely to break free. I know for a fact that gambling has destroyed many families, hopes, and dreams. I think that when operations like gambling and porn which are already suppose to be heavily monitored go online we can only expect more problems. The worse problem is that adults with addictions and issues that are harmful to others like child abuse or rape may not get a job working with children but feed their addiction at home in front of the computer.
Cyberbullying and Sexting Cyberbullying and Sexting are two technological abuses that have societal and environmental effects on students and adults today. Siegle (2010) commented, “According to an AP-MTV (2009) poll, more than 75% of 14- to 24-year-olds believe that digital abuse is a serious problem for people their age. Yet, only about half believe that what they post online could come back to hurt them” (p. 15). This in itself creates a problem, in character education because rebellious students hide behind devices instead of being accountable for their actions. The use of cell-phones, gaming and the internet is communication tools of choice for this generation.
In his essay, “Video Games Are Responsible for Increased Youth Violence,” author Ron Moten uses his experience working with troubled teenagers to uncover the negative effects of violent media. The problem he identifies is that violent media is responsible for desensitizing youth to violence, hence increasing crime in our society. Motten assumes his readers are educated and sympathetic, but uninformed of the threats posed by violent media. His purpose in his essay is to raise awareness of a connection between violent media and increased crime in society and to convince the audience that violent media needs to be regulated by laws. To achieve his purpose, Moten mainly uses ethos to appeal to his readers.
; and Seattle--have been overturned in federal courts on the grounds that video games are protected ‘speech’ under the First Amendment”(Hamilton 61). Video games are protected under the First Amendment. Therefore, even if a law was passed, how do we stop parents from walking into a video game store and buying a game for their child? These days, best selling games are often about characters ending their lives in horrifying bloody ways, or beating people, or stealing cars. Children seem to be playing by themselves and almost hypnotized by the images and characters in the games.
In the case of media violence, the media has a very powerful and direct influence that encourages people to become more violent. However, others may argue that it does not. Although there is no proof, media violence is a broad issue that is debatable; which gives us hints of the nature of the media influence. One instance of media influence is the Columbine School Massacre where two teenagers, Eric Harris and Dylan Klebold killed twelve students and one teacher. Commenters blamed the two murderer’s violence actions is influence by various form of media text such as, South Park, violent video games (Doom and Wolfenstein 3D) and in particular Marilyn Manson, a rock musician who was chosen as a scapegoat by grief-stricken public who did not know who to blame.
The children of today are subjected to violence in popular songs, television shows, and even computer games. A parent having guns accessible to children and the society the child lives in all play a part in the destruction of our youth. Juvenile offenders are now facing tougher punishment for their actions. Should society take responsibility for this and try to rehabilitate the youth, or should society penalize the youth and charge them as adults? Juvenile crime is stated as "an act committed by a minor that would be considered a crime committed by an adult, such as vandalism, burglary, assault, or murder" (Silverstein).