Snap Shot: The Role Of Violence In The Media

1141 Words5 Pages
Corbin Frakes September 13, 2012 Essay 2 Snap Shot Mahatma Gandhi once said, “I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent” (Gandhi). Different people have different perceptions of fantasy and reality. Many wonder if it is humanly possible to tell the difference between a real world and an imagined one. The question also arises, if whether or not violence in different media sources directly affects a human being, and the answer to the question is yes, it does. In the past several years, a variety of different violent actions have taken place as a result of different parts of the media. This problem will continue to occur, unless the showing of violence is restricted, or…show more content…
In any normal case, if a person is listening to calm, serene, and peaceful music, they are likely to portray those characteristics in their everyday life. On the other hand, if somebody is listening to a song that is cursing every other word and saying “hold the gun sideways like o’ dogg; shoot a nigga in the face, knock his nose off”, such as in “Ice Cream Paint Job” by Lil Wayne, they have a higher chance of being violent toward others. A group of 500 college students from Iowa State University participated in an experiment, put on by the Texas Department of Human Services, to determine whether or not violent music lyrics affected their behavior. In the end, Dr. Craig A. Anderson concluded that the violent lyrics did, in fact, have a direct effect on the students’ behavior. The lyrics didn’t cause them to commit a violent crime, but it did indicate an increased amount of aggression that can, eventually, turn into physical…show more content…
In this day and age, video games are high and on the rise. They have become the second most sought after way of entertainment, next to television. But sadly, a high percentage of video games contain some sort of violence. The power to kill another human being is not indented into a person’s DNA, but rather it has to be evoked. Individuals entering the armed forces have to play certain video games to wear down their guard to killing other people. Games such as this are used to develop a person’s “will to kill” by doing the task over and over again until it feels natural to the individual.These types of games are often referred to as “murder simulators” (Grossman). The school shooting at Columbine High School also happened as a result of two boys playing a video game known as, Postal. Dylan Klebold and Eric Harris were known gamers and on April 20, 1999, they decided to act out all the terrors they had been playing in their video games. The two boys murdered twelve students, one teacher, and injured 21 other people. In Postal, the only way to “win” the game is to kill yourself, which Dylan and Eric did. This situation was easily avoidable, but because of mind corrupting video games, it

More about Snap Shot: The Role Of Violence In The Media

Open Document