More ways of playing violent video games are created each year, but most of us have this question in mind. Do violent video games influence young people to act aggressively? Overplaying video games can have many disastrous effects on teen limiting gameplay can have multiple positive effects. Sitting in front of a TV screen shooting people can incite young players to act violently. Repetitive killing can train them to act aggressively.
There has been concern about the effect of video games on children almost since they first became popular. As early as 1982, the Surgeon General of the United States, C. Everett Koop, stated that “children are into the games, mind, body, and soul - everything is zapping the enemy” (Cited in Scott 1995). Since then the concerns of the public have intensified. President Clinton and the first lady addressed “kids steeped in the culture of violence do become desensitized to it and are more capable of
Should violent video game be sold to kids under 18,I said no. why did those video game got into the child's hand,because who ever sold the video game didnt care about what will happen to the kids,all they care is money! (Main #1) However, there are a bunch of bad things about those video game, but the Most of the bad effects of video games are blamed on the violence they contain. according to a scientific study, children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping, The effect of video game violence in kids is worsened by the games’ interactive nature. In many games, kids are rewarded for being more violent.
It is, therefore, unfair, and biased claiming video games; a recent addition to society lead to juvenile crime (Ferguson, 2007). Crime by youth is as a result of various reasons such as lack of parental supervision, poverty, and lack of education. Thus, video game exposure is not the sole cause of violence (Craig, 2013). Sales of video games have more than quadrupled from 1995 to 2008 while the arrest rate for juvenile murders fell by 71.9% and that
The gaming industry evolves and becomes an aspect of what the world represents. Today, gaming is not only for entertainment purposes, but also a stimulator, an educational tool, a messenger. Grand Theft Auto IV is one of the games that most critics criticized because of many representations in some aspects – violence, racism, crime, poverty, etc. The game becomes a tool to give people an idea that materialism sometimes affects a person’s life. Lots of problems occur in the society which is closely related to the game itself, and the game emphasized these issues.
Critique on Do Video Games Kill? This article “Do Video Games Kill” by Karen Sternheimer addresses the wide spread idea; video games are the cause for “young killers” (210). Sternheimer believes concern for the influence video games may have on youth is spiraling out of control. She put most of the blame for this out of control concern on the media. She also writes some about politicians and the Juvenile Justice system.
As the gaming industry is continually evolving and expanding, there is a question that is equally evolving and expanding. Parents are constantly asking if video games cause violence in children. As readers continue on there will be examples that support this theory, examples that dispute this theory, and at the end of it all a personal opinion. According to Anita Hamilton the author of Video Vigilantes “about 10% of all video games on the market, Grand Theft Auto is rated M for mature by the Entertainment Software Rating Board, a self-regulated group created by the gaming industry, and is recommended only for players ages 17 or older. Yet there is no law preventing retailers from selling M rated games--including other hot titles like Halo 2, Half-Life 2 and Doom 3--to kids”(Hamilton 61).
Video games have become more real than ever before. The graphic, sound, violence, and the addiction many face while playing it has a huge role in the recent incidents. In closing, McGoey suggests that the only way to stopping such horrific events is that parents and students being more aware of those they interact with looking for the signs that tip off aggression. Overall, he implies Parents need to step up and monitories’ their children’s
Persuasive Essay Abstract There has been quite the speculation over the past years on whether or not videogames are in fact the cause of violent behavior. The fact is videogames have received too much negative feedback without clearly understanding what they can actually do. By doing studies specific to aggressive, violent behavior and other studies to see if videogames can prove to be beneficial in their use is really the only implication to knowing the truth. Studies have shown that 98.7% of adolescents play videogames to certain extents and that most have disproven the correlation of games and violent behavior. Upon further studies, games are substantially more beneficial than previously thought.
Maybe adult pornography sites don’t apply to every single kid, but how about the violent, gory, and explicit video games that elementary school children play? They still play those horrific games even when it gives them nightmares, and affects their ability to work during school. The internet is also like the home of false information and children trafficking center. As cliché as it sounds, not everything from the internet is true; people can