There has been concern about the effect of video games on children almost since they first became popular. As early as 1982, the Surgeon General of the United States, C. Everett Koop, stated that “children are into the games, mind, body, and soul - everything is zapping the enemy” (Cited in Scott 1995). Since then the concerns of the public have intensified. President Clinton and the first lady addressed “kids steeped in the culture of violence do become desensitized to it and are more capable of
Many school shootings have been linked to violent video games. This is because children begin to believe that the real world is the same as the virtual world they have created, and start to act out in violent and aggressive ways. "When children play violent video games, especially at a young age, they receive the same kind of operant conditioning as killing" (Grossman 17). Another negative effect violent video games have on
Many studies and statistics will back up both sides to this debate leaving the controversy still being debated. This paper will cover three articles that cover both sides to this debate as well as some statistics that will still not prove which side is correct. Video games such as shooting games that demonstrate violent behavior have been linked to many violent acts that teens and children have done. The Columbine high school shooting that took place in 1999 the victim’s families blamed video games for the acts of the shooters (Cate, 2013). Every bad experience or violent act that has been seen in the public somehow will get linked to violent video games causing the violent acts of the people that do the crimes.
It is, therefore, unfair, and biased claiming video games; a recent addition to society lead to juvenile crime (Ferguson, 2007). Crime by youth is as a result of various reasons such as lack of parental supervision, poverty, and lack of education. Thus, video game exposure is not the sole cause of violence (Craig, 2013). Sales of video games have more than quadrupled from 1995 to 2008 while the arrest rate for juvenile murders fell by 71.9% and that
Violence in Mass Media: Do Violent Video Games Contribute to Youth Violence? Tracy Brown January 18, 2013 English Composition III Dr. Kay South University Recent shooting tragedies have sparked the controversial topic of whether playing violent video games has contributed to the increasing youth violence in today’s society. Video games are a very popular form of entertainment for today’s youth, which in turn has raised the question whether playing violent video games causes negative effects on children; this will be the topic addressed. Most popular video games feature aggressiveness or violence as the primary theme in the game but most parents do not restrict the types of games they are allowed to play. Critics of violent video games argue that these games desensitize players to violence, reward players for simulating violence, and teach children that violence is an acceptable way to resolve conflict.
Different scholars have argued about the negative and positive effects of playing video games among children. This research paper will discuss the various effects that playing games has on children. They impact children’s lives socially and they increase violence among children (Sherry, 2001). Background The debate on
Most of the kids who play video games are addicted to them. When they start playing a game they feel like there is no end to it. Recently a 21 year old student died of playing Halo on his Xbox for 24 hours without any rest. I read t about this on an online article and I think this will help me in my research. These video games can be deadly to people if people don’t limit the use of it.
Violent Video Games and Their Effect On Children In 1999, the shootings at Columbine High School seemed to spark the debate about many things wrong with our youth but one thing in particular was violent video games. Parents claimed that these violent video games were a catalyst for the violent actions that these young men committed that day. According to Sean P. Neubert of Rochester Institute of Technology, a person who is biologically predisposed to aggression will be more strongly influenced by violent scenes and thus will have a greater risk for carrying out destructive actions. For example someone with Antisocial personality disorder has a greater risk of going out and shooting someone after playing hours of Grand Theft Auto or a game of a similar nature.  Also, Barlett, Branch, Rodeheffer, and Harris, (2009) found that a violent video game produced greater elevations in heart rate, hostility, aggressive thoughts, and aggressive behavior compared with a nonviolent video game.
Good and Bad Effect of Video Games According to Raise Smart Kids website, there are both good and bad effects of video games on children. The first good effect is that video games give your child’s brain a real workout. In many games, kids need to use some skills and mental thinking that are not taught at school. They learn how to read and follow the instruction, hand-eye coordination, quick thinking, making fast analysis and decisions, memorize, make reasoned judgments, practice teamwork, cooperation when played with others and so on. Moreover, video games introduce kids to computer technology and the online world where they can start exploring themselves later.
Children’s Behavior: Rated M for Mature The videogame industry has changed the way children and teens find a source of entertainment. One estimate says kids are playing video games for 13 hours each week, on average, and that more than 75% of teens who play, report playing games rated M (for mature) by the Entertainment Software Rating Board, which often contain intense violence, blood and gore. There have been cases where a violent change in behavior has been noticed in young children who play these “M” rated titles, but the argument can also be made that playing violent videogames does not directly affect a child’s personality or actions, and that parental influence and hereditary traits are responsible for the child’s personality. A study conducted by Dr. Vincent Matthews, a professor at Indiana University, showed the effects of violent videogames on the brains of teenagers. Two groups of teens were each instructed to play a certain videogame for a half hour.