Sternheimer feels it is these other over looked factors that are truly the cause of “young killers” (210). These factors include personal traits, background and family. Sternheimer also blames politician’s claims for the rise of concern for video game violence (209). She briefly writes of law suits on video game producers and points out none have ever been won (210). Sternheimer wants us to question why there are “young killers” (210) arising from suburban families who are considered by most to be decent, well
She also admits that one of the problems with video games is that there is no standard for rating video games, so any content that is profitable is acceptable. One thing that she states is that the violence in video games has been linked to violence in the lives of the viewers, and that people who play video games naturally have a more aggressive personality. Though TV has also been known to show violence, Wrights says that video games are worse because they’re interactive. She also asserts that though people may like to deny the negative effects of video games, they cannot deny that the media is a manipulative tool that is used to trigger emotions. Wright’s closing statement is a warning to parents; she says that they need to educate themselves to keep their children safe.
There is a lack of evidence proving that there was ever any correlation between violence in video games and violence in children that have played these video games. Violent juvenile crime in the United States has been declining as violent video game popularity has increased. The arrest rate for juvenile murders has fallen 71.9% between 1995 and 2008. The arrest rate for all juvenile violent crimes has declined 49.3%. In this same period, video game sales have more than sextupled (650%) between 1996 and 2010 (Entertainment Software Asssociation 2009) (Entertainment Software Association 2013).
16. Increasing gun control laws won’t work as proven here as Alexis was using a shotgun he assembled, and later, a pistol that he took from a downed security guard. His peers knew he had a very bad addiction for violent video games involving guns. The fact that he was an anti-social 35- year-old man increased theories that video games have an influence toward gun violence. Aggression is the reason behind gun-violence and video games bring that aggression out,”(Studies Suggest Complex Link Between Guns, Violent Video Games).
Repetitive killing can train them to act aggressively. Most video games are just killing, which means that if the player does these actions to repeatedly he can subconsciously learn those actions and be violent himself. In a study two groups of kids were asked to play violent video games
In this day and age, video games are high and on the rise. They have become the second most sought after way of entertainment, next to television. But sadly, a high percentage of video games contain some sort of violence. The power to kill another human being is not indented into a person’s DNA, but rather it has to be evoked. Individuals entering the armed forces have to play certain video games to wear down their guard to killing other people.
He states that results of research on the harmful effects of media violence on children are either so vague that they can be openly interpreted to something different or so insignificant that they can be ignored. Fowles side of the article focuses on criticizing the opposite side. He claims that there is not enough evidence on the media for being the primary source of violence that infects children. He finds several interpretations to each of the research studies that claim that there are negative effects on the exposure to media violence. He makes a point that viewers are not incompetent and that they actively interpret and process violence in the media to know the reality of the violence they viewed.
Should violent video game be sold to kids under 18,I said no. why did those video game got into the child's hand,because who ever sold the video game didnt care about what will happen to the kids,all they care is money! (Main #1) However, there are a bunch of bad things about those video game, but the Most of the bad effects of video games are blamed on the violence they contain. according to a scientific study, children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping, The effect of video game violence in kids is worsened by the games’ interactive nature. In many games, kids are rewarded for being more violent.
The media critics raised concern in congress. The article says that “The unlikely team of Senators Joseph Lieberman, Sam Brownback, Hillary Rodham Clinton, and Rick Santorum introduced a bill in March 2005 that called for $90 million to fund studies on media effects” (Sternheimer 205). The article talks about the research of the media effects. The shooting in Paducah, Kentucky really started all the research because before then, there were never really a school shooting said to be caused by a video game like Doom. The author is trying to persuade the reader to think that video games affect the player.
Violent video games can lead to an increase aggressive behavior in children if parents do not make it clear that the behavior exhibited in these games is inappropriate. Children and adolescents need to be made to understand that the way people act in these games is not reality. Parents need to monitor the content of games their children are playing, as well as the amount of time spent playing them. Aggression is defined by the (American Psychological Association, 2012) as “behavior that causes psychological or physical harm to another individual.” This means that not all aggressive behavior is physical; it can also include insulting, obnoxious, and rude behavior. The Entertainment Software Rating Board (ESRB) defines violence in video games as, “Scenes involving aggressive conflict.