Jayne Preucil Fogarty Comp 1 11/03/12 “We Are Teaching Our Kids to Kill” Critique In the essay “We Are Teaching Our Kids to Kill”, Dave Grossman explains how he is concerned with the way in which these media sources actually train our children to kill. Before I read this story, I thought about a few things. The first thing I thought about was how violence in the media, such as TV and/or video games, can in fact have an impact on why children kill. I think that violence in TV and/or video games can in fact have a huge impact how children get the ideas of wanting to kill people in today’s society. I believe that if you see it or play it, you will end up killing someone later on in life.
If exposed to violent TV for an extended amount of time, it may be able to desensitize anyone, especially if they come from an already broken home or bad neighborhood. To say that because of this desensitizing, everybody is to be more violent would not be accurate. Many who have broken the law or committed crimes against man don’t even have access to TV. People in bad neighborhoods or broken homes or schools are more prone to violence because of what they see around them,
Critique on Do Video Games Kill? This article “Do Video Games Kill” by Karen Sternheimer addresses the wide spread idea; video games are the cause for “young killers” (210). Sternheimer believes concern for the influence video games may have on youth is spiraling out of control. She put most of the blame for this out of control concern on the media. She also writes some about politicians and the Juvenile Justice system.
America with its advanced and sophisticated technology is not safe and secured from external attacks and other terroristic activities of its citizens. Gait Recognition and CC Camera Surveillances throughout the country cannot stop terrorist attack on Bay Bridge which kills more than four thousand people. Moreover, the failure of DHS (Department of Homeland Security) to maintain law and order and its wrong concept of taking every citizen as susceptible terrorist further increase terroristic activities by the frustrated and enraged people and prove itself as an agent of organized terrorism. Marcus Yallow and his technologically well-informed friends are the product of bad schooling and bad system of the government. Clever enough to trick the constant vigilance of school administration and its complete control; they become capable to threaten DHS and even the government.
Have we lost our society where do we stand at with our young generation? Everywhere we look the problem is there; violence is in our eye sight; in the streets, playgrounds, school, and even in our own back yards at home. Even if one might “try to” cover violence up, the problem will seep its way into our homes through the television. Some children that see violence on television are pulled into its harmful deception of problem -solving. The young teenager believes that this is the way life should be like on T.V.
In his essay, “Video Games Are Responsible for Increased Youth Violence,” author Ron Moten uses his experience working with troubled teenagers to uncover the negative effects of violent media. The problem he identifies is that violent media is responsible for desensitizing youth to violence, hence increasing crime in our society. Motten assumes his readers are educated and sympathetic, but uninformed of the threats posed by violent media. His purpose in his essay is to raise awareness of a connection between violent media and increased crime in society and to convince the audience that violent media needs to be regulated by laws. To achieve his purpose, Moten mainly uses ethos to appeal to his readers.
1 Essay 3- Topic #4 Violence and Competition are Everywhere Whether it be through news stations, videogames, TV shows, movies, or sports, Americans are constantly being exposed to violence. Especially in sports, not only is there often verbal violence among the fans, but there’s even physical violence when it comes to the competitive aspect between the players themselves. For this reason, the youth anxious to become part of a team have been converted into spectators rather than participators. Author Michael Kinahan’s satirical email entitled “Losing is for Losers,” discusses this topic of violence and competition and has the reader believe that America is noncompetitive because competition often involves violence. Chris Jones’ essay “In Defense of the Fistfight,” also revolves around the topics violence and competition, but takes a different perspective.
Effects of Violent Video Games on Children's Behavior Leslie De La Rosa COM/156 University Composition and Communication II October 28, 2012 Monica Desir Effects of Violent Video Games on Children's Behavior In 1999, students Eric Harris and Dylan Klebold began firing weapons at fellow students and teachers at Columbine High School, killing 12 students and one teacher. One of the reasons blamed for their behavior was playing the video game Doom. Other violent acts and deaths have been blamed on other video games with a high content of violence, such as Manhunt and Grand Theft Auto. This started a national debate on several topics including the effects that violent video games have on our children. Violent video games can lead to an increase aggressive behavior in children if parents do not make it clear that the behavior exhibited in these games is inappropriate.
Which is why he remained silent for a decade after his voice was played over and over again on the news. Dennis Rader knew that strangling victims and binding them was wrong, he feared police catching him, and Dennis didn’t care if he lost the respect of his church, his scouts or family. Rader also let the sexual pleasure he gained from the crimes control his actions. It was his choice to plan out the murders and follow through with them. This is a perfect example of the rational choice theory (Siegel, 2008 p.84).
More ways of playing violent video games are created each year, but most of us have this question in mind. Do violent video games influence young people to act aggressively? Overplaying video games can have many disastrous effects on teen limiting gameplay can have multiple positive effects. Sitting in front of a TV screen shooting people can incite young players to act violently. Repetitive killing can train them to act aggressively.