References (Citations) ABSTRACT The exposure to violence in television, movies, video games, cell phones, and on the internet increases the risk of violent behavior. Media violence causes a threat to public health. Fictional television and film violence increases aggression and violence in young viewers. Video games are also adding to this harmful cause. Television news violence sometimes becomes responsible for suicides and other acts of violence.
The actual games make young adults in the novel become inhumane and violent in order to survive. They are forced to become violent. The games provide violence in both the tributes in the games and the children watching. This is allegorical to video games
"Effects of the media have found to be far reaching and potentially harmful in influencing the health-related behavior of children and adolescents" (Dudley 7). Media is the means of communications, as radio and television, newspaper, and magazines that reach or influences people widely (“Media”). Media can be defined as internet sites, blogs, social networking, and TV shows. Through playing violent video games, and watching violent movies and TV shows, youth are becoming violent and aggressive because of the violent saturation in our entertainment. Active media violence affects the youth through exposure to television violence in programs, movies or news that is observed by the youth.
The critics of video games demanded that stricter controls such as American gun control the media then swept up the story and labelled video games “murder simulators”. But time has shown us that the individuals in this massacre, and in other incidents of shooting sprees, the purpatrators were wither victims of abuse at the hands of adults, were mentally disturbed or were the victims of extensive alienation and abuse at the hands of their peers. I believe that these events could have been avoided with intervention from the school or the family who should have seen the degeneration in the persons attitudes. Critics claim that violence breeds violence. So why is it only video games that take the blame.
There are many implications on society due to violence in the main stream media. I will write about the implications of TV violence, video game violence, and violence on the news and bring you my point of view on it all. There are many forms of violence in the media today. The most relevant are violence on TV and in movies, video games, and the daily news from around the world. Violence can be found in sports such as boxing and mixed martial arts and even hockey and football.
In order to persuade them, he takes advantage of leading question to guide his audience to his way of thinking. “Did the sensibilities created by the modern, video kill games play a role in the Littleton massacre?”(44) The question assumes that the audience will believe such aggression associated with the simulated violence. By means of sentence words “Yes” and “No”, he makes a point of bringing up the rational arguments to his audience. It illustrates that “there isn't any direct connection between most murderous games and most murders,” but “responsibility for protecting children from dangerous games lies with their parents, many of whom like to blame the entertainment industry for their own failings.”(44) The use of “Yes” and “No” aims to deepen the audience understanding of the truth that “We are now a society in which the chief form of play for millions of youngsters is making large numbers of people die.”(44) With appropriate language and clear articulation, it provides an account of his ethics that the audience will give the argument as much
We are surrounded by the media every day of our lives and it has a noticeable negative effect on behavior, especially in children. Children are exposed to many different sources of media such as video games, television shows, films, and music. These sources of media often share a common theme of violence. "Young persons learn their attitudes about violence at a very young age, and once learned, these attitudes are difficult to modify" (News RX 30). With the simple click of a remote control, children can virtually get involved in violent acts of shooting and killing.
Kochen 1 Outline Thesis: Television increases violence in children and may cause them to reenact things that they have seen while watching television. Main Ideas: I. The amount of television people watch causes them to see a lot of violence. II. Children may reenact or learn from what they have seen on television and use this to cause violence.
Many people attribute the increase in violent youth to the increase of violence in the media. There is a common belief that television, films and video games are to be blamed for making children deem that violence is not only acceptable, but a necessary way of solving conflict. Some blockbuster movies that top the charts tend to be action-packed, such as the Terminator in 1984 or films about superheroes that save the day by destroying the villains. Superman, Batman and Spiderman are the perfect examples. The youth are then influenced by observing these behaviours and mimicking the actions of these so-called heroes.
That is a big percentage of violence that our younger generation are seeing and storing. Companies that are making violent movies and violent games of course claim there is no harm being done while others argue violence promotes violence. Researchers say children who watch violent movies have a lack of remorse, desensitizes them to violence, angry outbursts. Filmmakers and directors are saying the reason for the violence in movies today are due to real life experiences that are going on in the world today. The increase in technology is another reason for the rising of violent movies special effects now makes things seem so real like a real blood scene or shooting basically any of kind of murder or violence.