Negative Effects of Video Games

1503 Words7 Pages
The Cost of Gaming AA: The audience this is directed towards the American public. This essay’s purpose is to inform the public of what someone from this point of view might argue so that they are exposed to both sides of the argument. It serves as an argument against video games and might be suited to strengthen the feelings of someone who is opposed to video games, or inform and possibly convince those who advocate the playing of video games that they are detrimental to those who play them It is 2012 and the debate over video games still carries on. Although the controversy is not quite as heated as it has been within the last decade, the effect of video games on individuals, particularly children, is still debated by many today. Video games primarily serve as a source of entertainment and although they have been quite influential on our generation, video games have had a lot of negative effects on the children of today. Since the start of Atari in 1972, the video game industry has expanded into a 10.3 billion dollar a year market and will only continue to expand with the growth of technology. And although these games provide much entertainment, it does not come without a cost. This pastime can become an addiction, carrying with it, many negative effects. Aside from the extreme amount of time wasted, video games teach players questionable life lessons. They have the power to mold children into violent criminals and thieves. They have been shown to cause a player’s physical and mental health to deteriorate. Underneath the pixilated fun that video games attempt to portray, is a great underlying malevolence that harms society. Video games have a strong addictive power. Many gamers leave their real-world life behind and become immersed in the games they play. Some stop bathing, brushing their teeth, going outside and becoming physically active, and interacting
Open Document