The media puts this image in children’s heads that there is something fun about having a gun and also that it gives you power and you can control people with it. This is most definitely the wrong message to give out to children, and with gun education in schools students can be taught the practicality of gun use. Similarly to being taught the reality, being taught gun education in schools disappears the glamour surrounding children are exposed to and brings forth the consequences of gun use and abuse. By removing curiosity children have in guns we will see a decrease in the misuse of firearms and media influence as well as stronger boundaries in gun use. Secondly, by having
Kids should be aware of guns while growing up. I think children should be properly educated on the use of weapons. Toy guns are used for play, they expresses power and emotion. I feel it is important for children with their growing imagination and curiosity, to understand that guns are serious weapons that can protect people from harm and also cause harm to people— wrongfully. Although many people are totally against children playing with an imitation of a deadly weapon, I however feel it is necessary to inform the minds of our future on the proper use of guns, what happens when a gun is misused, and also, how to safely store a registered gun, to prevent it from getting into the wrong hands.
In order to persuade them, he takes advantage of leading question to guide his audience to his way of thinking. “Did the sensibilities created by the modern, video kill games play a role in the Littleton massacre?”(44) The question assumes that the audience will believe such aggression associated with the simulated violence. By means of sentence words “Yes” and “No”, he makes a point of bringing up the rational arguments to his audience. It illustrates that “there isn't any direct connection between most murderous games and most murders,” but “responsibility for protecting children from dangerous games lies with their parents, many of whom like to blame the entertainment industry for their own failings.”(44) The use of “Yes” and “No” aims to deepen the audience understanding of the truth that “We are now a society in which the chief form of play for millions of youngsters is making large numbers of people die.”(44) With appropriate language and clear articulation, it provides an account of his ethics that the audience will give the argument as much
Because of this possibility, parents should assume responsibility for evaluating video games and should prohibit young teenagers from purchasing those that are especially violent. Myself being a parent I do research the games my kids want to buy. To begin with, a number of authorities claim that playing a violent video game does present a threat to the user’s psychological health. As early as 1983, Geoffrey and Elizabeth Loftus, in their book Mind at Play: The Psychology of Video Games, warned about the dangers of violent video games: “Although we can never be sure in any individual case, a substantial body of evidence indicates that viewing excessive violence on the screen is associated with aggression and violent behavior among children and teenagers.” More recently, studies have measured changes in behavior and emotional responses to video
Children should be given the chance to explore new risks, not to put them in danger, but to help them with their confidence. If children are exposed to risks while they’re growing up, they will be shown how to handle them. Some people may argue that the children taking risk can have a positive impact on children’s development and their needs. On the other hand, some may say exposing risks to children can be very dangerous and should be removed but in my opinion, if they aren’t exposed to risks, they will not be prepared for risks later in life and will not know how to take control of the situation. Yes, children may get hurt a little whilst exploring these risks but they will then learn how to avoid this hazard and keep safe in the future.An example from my setting is telling a child not to touch the radiator because it will be hot.
Parents should regulate the amount of video games their children play because if your child regularly plays games with plots based on violence and aggression, research shows children at risk for increased aggressive behavior, it inhibits social interaction, and it is not always intellectually stimulating. First, parents, not government, need to monitor video games. Laws don't go far enough to help parents, argues Craig Anderson, a professor at Iowa State University: "The results are really quite clear; regardless of gender... regardless of culture... we know that playing violent videogames increases the likelihood of aggressive behavior and aggressive thinking, decreases the likelihood of pro-social behavior, and increases what you might think of as desensitization... Probably the best solution is to educate parents... but we also need to give parents better tools and the current rating systems don't do that." "One study reveals that young men who are habitually aggressive may be especially vulnerable to the aggression-enhancing effects of repeated exposure to violent games," said psychologists Craig A. Anderson, Ph.D., and Karen E. Dill, Ph.D. "The other study reveals that even a brief exposure to violent video games can
People are very quick to shoot down violent video games as a key factor in criminal behavior. When in fact, many studies have shown that there is indeed a connection between video games, criminal behavior, and youth addiction. For years violent video games have been affecting the behavior of young children. They have been proven to be a risk factor for criminal behavior and aggression amongst younger children. The youth will buy these games, play them and without realizing it take what they have seen on the games and remember it.
If the child is punished the correct way, it will not cause the child to turn to violence. Spanking is a very effective tool when used properly. There are specific ways in which to spank children. First of all, the parent should establish boundaries. When the child breaks these boundaries, he or she should be punished.
Saying this, we must remember that teachers are still humans. Teachers can fly off the handle just as easily as any of us. It is very likely that at any moment a teacher could get angry at one of her students and open fire, therefore adding on to the school shooting problem rather than eliminating it. I have heard some people blaming the shootings on the guns themselves saying they shouldn’t be of this caliber or hold so many bullets, the problem is not the guns it’s the people holding them. I am not making excuses for shooters but they are very sick mentally ill people who need help and solving the problem needs to start with them.
Excessive playing of video game can cause violence, addiction, and poor academic performance in children. During the past years, the playing of video games was investigated to observe and analyze its negative impact on children. Violence, addiction and poor academic performance were determined as some of the negative effect of video games on children. Video games over the last 30 years have made an impact on the way children spend their leisure time, by keeping them from being bored, but also have caused children to develop violent skills the use to hurts the society. Many of today's video games, especially the ones that are suitable for young boys, focus their attention on