Should violent video game be sold to kids under 18,I said no. why did those video game got into the child's hand,because who ever sold the video game didnt care about what will happen to the kids,all they care is money! (Main #1) However, there are a bunch of bad things about those video game, but the Most of the bad effects of video games are blamed on the violence they contain. according to a scientific study, children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping, The effect of video game violence in kids is worsened by the games’ interactive nature. In many games, kids are rewarded for being more violent.
Do violent video games lead to actual violence and increased aggression? Some feel that they don’t have any correlation while others feel that they are a direct cause. I believe that that violent video games increase aggression & violence because these gaming systems are mostly played by young children who are easily influenced and create a thin line between reality & fiction. According to Pediatric Nursing volume 26 issue 6 most children of both genders prefer games with violent content. When electronic video games were first introduced in the late 1970’s, they were basic animated interactive games such as Atari’s Pong.
Maybe adult pornography sites don’t apply to every single kid, but how about the violent, gory, and explicit video games that elementary school children play? They still play those horrific games even when it gives them nightmares, and affects their ability to work during school. The internet is also like the home of false information and children trafficking center. As cliché as it sounds, not everything from the internet is true; people can
I agree with Jenkins when he says children learn the difference between real shootings and video game death. We grow up playing pretend, which allows us to express ourselves in a way we can always do in the real world. For example, if a teenager gets angry and says they are going to murder someone, you would worry about their mental health. But if the same teenager came home after a long day of school and played a shooting game, everything would be fine. Grossman says that the 1st Amendment doesn't apply to video games if they teach children to kill, but does any game really teach you to take someone's life?
“Guns, Lies, and Video” Summary Rhetorical Analysis In Karen Wright’s “Guns, Lies, and Video” she addresses several arguments about the topic of violence in video games and the affect that they have on children and young adults. One of Wright’s opening statements is about how parents distinguish between virtual violence and physical violence and actually justify their children’s interaction with video games. She also states that there are studies that actually show the link between violence in the media and the aggressive ways their viewers respond to their messages. Wright also mentions how there was a time when video games truly were harmless, but now that they are more aggressive, people tend to get the message that violence is tolerable and funny. She also admits that one of the problems with video games is that there is no standard for rating video games, so any content that is profitable is acceptable.
She had always been very innocent, walking home from school every day in the dark and never thought anything of it. She was also very quiet, she never even had to the chance to tell her crush she liked him, but it turned out he left a love not in her notebook. He was later questioned for her murder which I thought was very strange, considering he is so young. Even though Susie is no longer living, she is not completely gone. She is in heaven, and looks over and watches her family every single day.
They say the games became to life like for the boys to handle which lead to the homicidal thoughts and in the long run the massacre itself. I feel that no matter how depressed, involved, or drawn into a game one is that it justifies an excuse to not maintain reality. Just because you are able to unleash anger in a video game or take out pent up aggression in a video game does not make hurting or killing a person ok. If you can’t handle playing the game, then don’t play. These influences and or warning signs should have been taken far more seriously I feel then they were.
However, as games become more realistic, the question of if violence and adult content that is portrayed in games could potentially have a negative consequence on its user. There has been much speculation on whether or not video games over the years are causing children and teenagers harm. Experiments have been conducted to show a link between video games and aggressive behavior. Sure it’s easy to point a finger at something to be the cause of children committing criminal activity, such as the media, but where are the facts. Despite these accusations, I would tend to argue that games are not as harmful as so many may think, but instead very beneficial.
Diet of television is the answer. I think parents should not replace a baby sitter for the TV, or even replace them selves for the TV. I know a lot of parents who prefer to sleep 30 minutes alone, and all they do is send their children to watch TV or play violent video games, they totally forget about the damage it is causing to them, and when they grow up parents complaint why their children are so violent with them and everybody else. I think the idea of built-in time-channel lock circuitry is awesome. Imagine a kid solving a puzzle -which will help to develop his brain- instead of watching TV; also this kind of activities will keep him safe from violence.
Over playing violent video games can "shield" teens from going out and making friends. They feel no need to make friends because they are constantly occupied playing the game and attempting to achieve objectives in the game. As they meet people in the game they think that is enough but they are not comfortable in face to face conversations. They only speak through a headset. People do not view them as who they really are, they view them as their players; if their rank is high they earned the respect of their peers in the games.