Playing video games in moderation is fine, but playing it all the time like some children do is not good for them or the people around them. Playing too much video game can cause problems with how they act from what theme is of the game. If the theme is violent the child can start acting violent from playing the game too much or at all in some cases. The more they play the game generally the more violent they continue acting. How they act can change drastically by how much they play and the theme of the video game.
Further, computer and video games offer a way to interact with others in “virtual worlds” without the distress of face to face interactions. This encourages people who find it a challenge in the “real world” to make friends hence these individuals will more than likely become addicted to playing video games. Not all gamers are addicts however, as many teens can play video games a few hours a week, successfully balancing school activities, grades, friends and family obligations. Nevertheless, for some, gaming has become an uncontrollable compulsion daily. Video gaming becomes an addiction when it starts to interfere with a person’s life such as their pursuit of goals.
Should violent video game be sold to kids under 18,I said no. why did those video game got into the child's hand,because who ever sold the video game didnt care about what will happen to the kids,all they care is money! (Main #1) However, there are a bunch of bad things about those video game, but the Most of the bad effects of video games are blamed on the violence they contain. according to a scientific study, children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping, The effect of video game violence in kids is worsened by the games’ interactive nature. In many games, kids are rewarded for being more violent.
She also writes some about politicians and the Juvenile Justice system. Sternheimer points to other possible reasons for the violent acts of the youth such as, the home life. While it may be that juvenile crimes have declined and personal backgrounds effect actions, it cannot be said this proves video game violence has no effect on youth. Sternheimer begins by explaining how video games violence has become a “folk devil” (204) to explain unexplainable happenings of youth shootings and this is just the one to follow the many other explanations the media and politicians have given for problem youth. She then brings up the issue of unnerving newspaper headlines such as “Bloodlust Video Games Put Kids in the Crosshairs” (205).
Psychological Consequences A. Aggressive Behavior Among the young people, it is generally agreed today that one of the most entertainment things to spend time that you can do in your home is video gaming. But how do video games affect you? According to researchers, video games, except the violent ones can be called “natural teachers” because in video games young people can learn that when they do good things, they get rewarded or if they repeat practicing on a subject, they can improve their ability about it. In the other hand, Searches show that approximately 9% of children in one study displayed signs of video game addiction and there are important negative effects of video gaming that cannot be ignored such as health problems, social consequences and psychological consequences.
Resulting in aggressive or violent behavior. “Playing a violent video game even for 20 minutes led individuals to become less sensitive to real violence” (Fournis, Abou, 2014, p. 1). The positive effects of playing video games are the mental skills required to play the games. If played correctly video games are used as leisure time entertainment but when people play video games that involve violence some people tend to forget the games aren’t real. Other positive effects are the ability to process knowledge to include reasoning, perception, and intuition.
Violent Video Games and Effect (Evaluative) Video games violence and effect: good and bad written by James Gee addresses an audience who think video games are a violent tool to their children. It seems his readers are parents and also young gamers. The main focus of this essay is that violent video games should not be condemned but instead be examined to see what advantages it has. I strongly believe that the author is a matured gamer who has come to understand the values of playing video games. The author has that focus because of the growing grudge towards violence game; making people think that video games kicks a sense of violence into individuals.
The imaginary friend that I picked is Lou, the article I think that he would find most convincing is “Don’t Withhold Violent Games” because one of his hobbies is to play games. This is a summary of the article “Don’t Withhold Violent Games” by Jessica Robbins. In this article, Robbins begins by acknowledging how far technology has come and how video games have become more graphic and violent (1). Due to a lot of crazy events that have taken place in the recent years involving violent acts, there has been concerns if violent media games have influence. Robbins spoke on the laws that some states have passed banning minors from viewing or purchasing violent video games without an adult and feels such law should not exist (1).
Gaming takes away from other academically enriching activities, like reading a novel or practicing math problems, so it does relate to lower academic performance. When kids play video games frequently, they also have a tendency to get used to the fast pace and interactive style of video gaming. This can usually make other activities, such as reading, can become “under-stimulating” to them. This same reasoning is the cause for a loss of interest in music, art, and sports. If played constantly, video games can stop important social interactions between family and friends.
Violent video games should not be at fault for these incidents where one might snap from a mental disorder or some sort of influence via non-media means. Let’s delve more into this topic regarding violent forms of media. Sure, violent games are prevalent in our modern-day society. They also exist in many other form of media entertainment – movies, television shows, and sometimes even radio. Because of this fact, video games don’t and shouldn’t take the full blame for what someone may have done.