Happiness Has Now Become Commercialised, How True Is This of Your Society?

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KEY WORDS
Definition of commercialised:
(Companies or organisations etc.) exploit the better standard of living and operate stuff like travelling companies, games so on

-evidences, points and examples must be based in the context of our society (singapore)

Games give satisfaction that gives us happiness when you are playing with ur friends or by yourself
When you complete a quest/mission in the game or kill an enemy and get loot, they game lets you know that you did well and gives you satisfaction by making you stronger as a result. This satisfaction powers us to play more and thus. We need to spend more money as they make the quests or missions harder and harder, thus, we were exploited. This is why there are so many people playing world of warcraft and other games every time.
Previously, we gain happiness through very simple things, like playing at the playground. This could not be exploited that much. Nowadays, as sol increase, our requirement for happiness has increased too as we are no longer just happy from simple things

Nowdays, you need a lot more money to trade for happines. This can be seen in two pespectives. First, people dont just want an amount of money that is just enough to make ends meet. They want an ample amount of money to lead a luxurious life. In the past, people are easily satisfied. They dont really crave for an excess amount of money to be happy. In short, most are already satisfied if they have enough money to get three meals.

The second perspective can be interpreted in real life where you always see people nowadays needing to spend a lot of money to trade for happiness. For example, we now usually need to spend money to buy electronic games compared to in the past people play games like five stones which is very cost efficient. However today people no longer turn to these archaic games. They turn to more expensive

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