She then brings up the issue of unnerving newspaper headlines such as “Bloodlust Video Games Put Kids in the Crosshairs” (205). Sternheimer feels not enough emphasis has been given to other issues such as “social rejection and depression” (206). She also brings our attention to information on statistical evidence. Sternheimer believed it to be “controversial” and feels it “exclude[s] a host of other factors” (207). Sternheimer feels it is these other over looked factors that are truly the cause of “young killers” (210).
The essay “Why Games Are Good for You” written by Steven Johnson, was written not to say that video games are any better or worse than reading books but simply to clear the misconception that video games are a hindrance to people who play them when it comes to a normal education or learning the social skills people need to live a healthy life, Johnson believes nothing can replace the benefits of reading a book and the written word. However, video games appear to deliver information that would bore the average student in a way that entices them to learn more and keeps them interested in something ordinarily dull. Johnson believes it is because games give people visual rewards for our time spent that books or other forms of media aren’t able to deliver. For example, in certain games such as “SimCity” a user is encouraged to build a thriving metropolis, which teaches about taxes, population, economics and other subjects that must be considered in order to be progressive in the game. Video games require the player to memorize the information they take in, use their cognitive skills to solve a puzzle in the game or use their sensory skills to complete a task in addition to other benefits that haven’t been mentioned.
She also admits that one of the problems with video games is that there is no standard for rating video games, so any content that is profitable is acceptable. One thing that she states is that the violence in video games has been linked to violence in the lives of the viewers, and that people who play video games naturally have a more aggressive personality. Though TV has also been known to show violence, Wrights says that video games are worse because they’re interactive. She also asserts that though people may like to deny the negative effects of video games, they cannot deny that the media is a manipulative tool that is used to trigger emotions. Wright’s closing statement is a warning to parents; she says that they need to educate themselves to keep their children safe.
Indeed, many studies seem to indicate that violent video games may be related to aggressive behavior (Main #2) Too much video game playing makes your kid socially isolated. A study by Argosy University's Minnesota School on Professional Psychology found that video game addicts argue a lot with their teachers, fight a lot with their friends, and score lower grades than others who play video games less often. (Main #3) When playing online,kid can pick up bad language and behavior from other people, and may make kid vulnerable to online dangers. And a report shows that teens swear because of video game Game is bad for
Upon further studies, games are substantially more beneficial than previously thought. Seeing as videogames can be used as a learning tool it may not be as wise to tell a child they can’t play a game because of the harm they can do. Benefits of Video Games Video games have come a long way since they first came out in the mid-40s and its inevitable hit to mainstream in the 70s. With video game industries making games more sophisticated than ever and use of advance technology, video games seem to get ever closer to closing the gap on game and reality. However, as games become more realistic, the question of if violence and adult content that is portrayed in games could potentially have a negative consequence on its user.
Do violent video games lead to actual violence and increased aggression? Some feel that they don’t have any correlation while others feel that they are a direct cause. I believe that that violent video games increase aggression & violence because these gaming systems are mostly played by young children who are easily influenced and create a thin line between reality & fiction. According to Pediatric Nursing volume 26 issue 6 most children of both genders prefer games with violent content. When electronic video games were first introduced in the late 1970’s, they were basic animated interactive games such as Atari’s Pong.
Gelernter use multimedia as an example, the function of multimedia is to combine word, sound and picture together into a video. Students are able to watch video instead of read book. It makes book become even boring that students are not willing to read books. Second issue is speaking skills. Gelernter uses Hypermedia as the example.
That however has been proven untrue. Some parents are simply looking for reasons to medicate their children so that they do not have to parent them. This is when it becomes increasingly important to make sure that they child in question fits the criteria for what is needed for an AD/HD diagnosis. Contrary to what many believe poor parenting is not a cause of AD/HD. In addition to that playing video games, too much sugar, fast past lifestyle and lack of self control are also invalid causes of AD/HD.
Also by using the word “media” in the title it deceives the reader and makes them think that they would be reading Jones talk about all media including; newspapers, movies, magazines, television shows, etc., but all he writes about are violent comics. The title would especially appeal to parents, especially parents that are struggling with the idea of their children being involved with violent media. Within the first paragraph Gerard Jones expresses how his parents were against violence and rage. When he was a teen he struggled fitting into a group of friends because he was hiding all his emotions into a nice boy persona and was afraid to engage with boys his age that might bring out those bad emotions, so instead he often kept to himself. In my
Maybe adult pornography sites don’t apply to every single kid, but how about the violent, gory, and explicit video games that elementary school children play? They still play those horrific games even when it gives them nightmares, and affects their ability to work during school. The internet is also like the home of false information and children trafficking center. As cliché as it sounds, not everything from the internet is true; people can