Positives with the Internet and Growing Up The youth generation today uses the internet so much in their daily lives it has created an epidemic. The epidemic caused uproar of different ways of learning, communicating, teaching and even shopping or advertising done online. Technologies such as ipad, laptops and smart phones make internet access unbelievably easy. Since it is so easy, “Growing up Online”, a document by Frontline that aired on Januarary 18, 2008, claimed that the internet has caused many issues in the youth’s lives. One problem the internet caused stated in the documentary is, it is very hard for parents and authorities to regulate what kids do on the computer.
From my own personal experience, I think adolescents, as they grow older, eventually start to find their own identity, relationships, and groups goes hand in hand with their ability to separate from their parents. They want to be independent and start doing their own thing. What better place to start doing it than the internet, considering that a lot of parents seem to be computer illiterate. The fascinating thing about the internet is that, it’s a place where adolescents feel like they can fulfill their needs of a pioneering, adventurous spirit. One of the many reasons why the internet is so enticing is because; they can meet new people, explore the world, and do exciting things on it.
An inadequacy of communication can bring destruction between companies families and even a nation, communication is one of the greatest means of socializing, lines 11-14 from the “10 great things teens learn while playing online” article the foundation of communication for many teens has been linked to chatting online with other, it has notably helped in building social skills for socially isolated young adults. Online surfing or “playing” has significantly helped teens with raising global awareness and has adequately created tolerance in the minds and hearts of young adults , according to “10 great thing teens learn while playing online” lines 32- 36 divulge that the growth of the internet has a profound impact on creating the large world a smaller place by motivating teens to learn about new cultures , geography and global issues as the internet is commonly used as
People are also able to distribute information to a lot of people in very little time. Because of its convenience, a large number of people use the internet on a daily basis. The internet is a very wonderful tool for children to use as long as it is being used responsibly. But what happens when it starts being used irresponsibly? When it is used irresponsibly, it fluctuates into a dangerous tool to use.
Ranging from internet addiction, sexual predators, social issues, health problems, and information on subjects that people of certain ages should not find. Sue Scheff is effective in using ethos and pathos in her writing to convince teens and families that although the internet is a great place for learning and social interaction, there are still potential risks and dangers to it and for the younger generations to try to find balance between what’s real and what’s virtual. Scheff’s first issue on internet comes from spending excessive amounts of time surfing the web. If a teen focuses too much time on it, things such as school and social life take the backseat and the Net takes the wheel, resulting in addiction. In the article, “Addiction to Internet ‘Is An Illness’” from The Observer by David Smith, he provides some main internet addiction components, there are four; excessive use, withdrawal that includes feelings of anger, tension and/or depression if the computer is inaccessible.
Further, video game playing occurs in rich socio-cultural contexts, bringing friends and family together, serving as an outlet for adolescents, and providing the “raw material” for youth culture. Finally, video game research reveals many patterns in how humans interact with technology that become increasingly important to instructional technologists as they become designers of digital environments. Through studying video games, instructional technologists can better understand the impact of technology on individuals and communities, how to support digital environments by situating them in rich social contexts. This journal article will be helping in proving that video games can be educational even though some people fear that they have negative effects upon people. Also that video games can bring families together and friends.
Product companies creating branded content to appeal to kids is as old as the first days of television. But Montgomery and others say virtual worlds and related games change the equation for brand marketers because a child's interaction and emotional engagement is so
It’s a positive influence, because overall media has it good. Nowadays you are able to do so much things via media, you are able learn from it; there are various forms of educational options you can receive via media, you can also communicate with relatives through social media. Some people would think It would be negative, because they bad things that’s displayed on these media devices. Such as rated R movies and children still being allowed to see these things, which aren’t suitable for children. Since before my time, media has had a huge impact on American culture.
The amount of data and free press is unprecedented and as someone who has grown up with such technology virtually constantly at my side it not difficult to immerse myself in this digital age and culture of limitless connectivity. For better or for worse, the internet has undoubtedly had an impact on my life. It can be, if you so wish it to be a wholly welcoming world – when you have the ability to contact the billions around the globe. They say that university is much different to high school in that now you are exposed to so many different people from such vastly varying backgrounds that it is hard to form the stereotypical clique and be as discriminatory. The internet is so much more than that.
I researched so many websites because this became interesting to me. The first website that I was on I really liked what I read. Eclkc.ohs.hhs.gov. Challenging behavior is any behavior that interferes with children’s learning, development, and success at play is harmful to the child, other children, or adults puts a child at high risk for later social problems or school failure (Klass, Guskin, and Thomas; Ritchie and Pohl, 2010). We do not call this behavior challenging because it summons you to a duel or battle but because it is threatening, provocative, and stimulating, all at the same time.