Violent Video Games and Their Effect on Children

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Violent Video Games and Their Affect on Children Men, women, and children of all ages and varied backgrounds have been playing video games since the first mainstream gaming system, Atari, became available. Whether played on a gaming system or computer, these video games have consistently gained popularity and have infiltrated almost every home. While the first video games, such as Pong, offered safe and simple entertainment; the more modern games frequently include graphic violence. Players of these games have been exposed to incredibly realistic violent scenes; this increase in exposure to violent imagery is often blamed for the increase in aggressive behavior in children. However, there are those that are of the opinion that video games have not affected childhood violence. This debate over this controversy is highlighted when comparing the articles written by Anne Harding and Michael D. Gallagher. Anne Harding’s article “Violent Video Games Linked to Child Aggression” suggests that violent video games lead to increased child aggression. Harding cites a study by Dr. Craig A. Anderson Ph. D which tested children ranging in age from 9-18 in Japan and the United States. Anderson recorded their behavior both before and after playing violent video games; after three to six months every child that had been exposed to violent video games showed an increase in aggressive behavior over time. Harding also quotes several other doctors throughout her article to support the theory that violence in video games leads to violent behaviors. One doctor, Dr. Cheryl K. Olsen, offers a slightly varied opinion from her peers, stating that childhood aggression should not be blamed on all violent video games; Olsen states, "It's not the violence Violent Video Games ¬3 per se that's the problem, it's the context and goals of the violence" (Harding, 2008). She concludes that some

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