Role of video games in education

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Video games have appeared and evolved since early 1970 from a very simple from like toys, becoming more and more “complicated and nuanced as real life” (Hartlaub). In the early beginning, video game’s sole purpose is only entertaining, but later with the development and application of advanced technology into video game, it has become a form of advanced entertaining, art, or even education. With advanced entertaining, when you are walking in the street of some city in a video game like GTA, you can hardly distinguish them from streets in real life. It gives the feeling when you are walking the streets in real life that make you wonder is it real life or video game. Video as a form of art, nowadays, a lot of landscapes, sightseeing, and wonders which exist in real life or fantasy appear in video games more beautiful and realistic than ever. And the question I want to ask myself then answer it here is that whether video games nowadays can be developed into a form of education as it seems. Two recently video games that teach gamers and can be served as tools of teaching are Sid Meier's Civilization IV and Sim City 4. Sid Meier’s Civilization IV is a strategy computer which was released in 2005 and is a part of the Civilization Series. Civilization IV is a turn-based game in which the players take turn to build their empires from very limited initial resources. The game is set in a period of time between 4000 BC and 2050 AD. From a single city, the player expands an empire while contending with rival nations, using the geography, developing infrastructure, and encouraging scientific and cultural progress. Players can win the game by accomplishing one of five goals: conquering all other civilizations, controlling the majority of the world's land and population, being the first to land a colonizing ship on Alpha Centauri, increasing the Culture ratings of three different

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