She also writes some about politicians and the Juvenile Justice system. Sternheimer points to other possible reasons for the violent acts of the youth such as, the home life. While it may be that juvenile crimes have declined and personal backgrounds effect actions, it cannot be said this proves video game violence has no effect on youth. Sternheimer begins by explaining how video games violence has become a “folk devil” (204) to explain unexplainable happenings of youth shootings and this is just the one to follow the many other explanations the media and politicians have given for problem youth. She then brings up the issue of unnerving newspaper headlines such as “Bloodlust Video Games Put Kids in the Crosshairs” (205).
The author is trying to persuade the reader to think that video games affect the player. She uses very well researched items. She uses the school shooting as an item to persuade the reader. The fact that the shooters were Caucasian males that all played the video
Another I believe that was very effective is the allusion. He uses many examples of the people that play the video game and how it has affected them. The author is effective by uses logos, ethos, pathos and allusion although there is more that is needed. I first noticed the strategy that was used in the article was Logos. Based on common sense, a person should know that another cannot learn how to play the real guitar through a video game.
With the option of having an unlimited amount of friends, there is nothing really special about posting these messages for the public to view. Social networking websites not only hurt the idea of a real friendship as networkers often conclude what they think about someone just by viewing a page of information about them, but they pose many social problems and threats that are easy to encounter. One real problem that social networking websites have is that they give users the ability to manage their friends by importance by ranking them in numerical order. Rosen explains how “social networking sites also encourage the bureaucratization of friendship” as teenagers are now able to “manage their friendships” (233). The fact that teenagers can now manage friendships directly shows how these networking sites ignore real friendship.
The detail helped the reader imagine him/her watching the battles but it also had its down side. At times the soldiers would be marching and the detail of the grass and dirt would go on and on. Although this helped the reader imagine the setting, it was useless and this created moments where the reader would be extremely uninterested. This was not a problem that interrupted the book much because the book was extremely well written. Overall the ending of The Red Badge of Courage was happy because the main character survived and was able to learn a valuable lesson.
His main argument on the article is to show his reader how’s the Internet is changing the way our mind works, how it remaps the neural circuitry and reprogram the memory of our brain (Carr 1). In making his argument, Carr uses many different strategies to strengthen it. He uses personal experience, authoritative quotations and analogy. Carr start off his article with a line from the sci-fi movie 2001: A Space Odyssey, a 1969 film that’s about man’s space quest to find some artifacts with the help of a supercomputer named Hal, to capture the attention of the intended audience because the movie is about how the supercomputer Hal controls the characters in the movie and how they become dependent of Hal and it greatly connects to his first claim. On the second paragraph, Carr claims “someone or something has been tinkering with his brain, remapping the neural circuitry and remapping the memory.
The gaming industry evolves and becomes an aspect of what the world represents. Today, gaming is not only for entertainment purposes, but also a stimulator, an educational tool, a messenger. Grand Theft Auto IV is one of the games that most critics criticized because of many representations in some aspects – violence, racism, crime, poverty, etc. The game becomes a tool to give people an idea that materialism sometimes affects a person’s life. Lots of problems occur in the society which is closely related to the game itself, and the game emphasized these issues.
In his essay, “Video Games Are Responsible for Increased Youth Violence,” author Ron Moten uses his experience working with troubled teenagers to uncover the negative effects of violent media. The problem he identifies is that violent media is responsible for desensitizing youth to violence, hence increasing crime in our society. Motten assumes his readers are educated and sympathetic, but uninformed of the threats posed by violent media. His purpose in his essay is to raise awareness of a connection between violent media and increased crime in society and to convince the audience that violent media needs to be regulated by laws. To achieve his purpose, Moten mainly uses ethos to appeal to his readers.
People need connections with others, but these connections are not always what brings them to their absolute highest level of happiness. Chris proceeded to record his personal thoughts in his journal, further proving to the reader the point that personal connections are not essential to happiness. “I now walk out and live amongst the wild. Take care, it was great knowing you.” (69), Chris wrote on a card sent to two generous people, Jan and Bob Burres. How briefly this sentence was written and how easily the “good-bye” was said to the couple that took him in and gave him supplies, Chris had displayed that his desire to be on his own was greater than his desire for theirs or anyone’s, friendship.
Miller 1 Debby Miller Professor Davis English 101 29 June 2014 Home Schooling Children In Kimberly Walker's Article, entitled, “How Social Media Made Us Narcissists, “she claims the social media has pushed us all into steamy love affairs with ourselves. It's evidenced by the myriad profile shots that feature us in every possible scenario from exercising to pretend- ing to be sleep. Most people believed that the social media is a good way to stay in contact with people. Most people use it for this purpose. She also states that social media encourages bullies to say things that they wouldn't normally say.