Protests were launched because people believed the use of a carton character was intended to target children. Peart (1993) writes: U.S. Surgeon General Antonia Novello demanded that the tobacco company remove Joe Camel from all its advertising and marketing. Although the Surgeon General’s office had no legal authority to force a change, Novello said the company should do it [stop using Joe Camel] for moral reasons, because the ads enticed youngsters to smoke. As evidence, she cited a study showing that children as young as age 6 recognized the Joe Camel character and linked it [the cartoon character] with smoking.
Should the CDs sold in stores that may be considered “offensive,” have any type of warning labels on? I feel that music stores should keep warning labels also keep warning labels off of every CD with profanity in it. First of all, many music artists are against the placement of warning labels on any of their CDs. They feel that these labels will negatively affect album sales because their work will essentially be marked as being offensive or dangerous. When popular musicians such as Kanye West, Maroon-5, Drake, etc.
For the crimes teens commit, they should not go unpunished, but to treat teens as adults is not the fair thing to do when teens don’t have the same judgment as adults. This poor judgment might also come from lack of positive influences. Many teens make the bad decisions that they do because they don’t have anyone in their lives telling them right from wrong. Without these people, teens might act out not realizing what consequences come from their actions. In the Lord of the Flies, there
Smoking also affects the immune system causing the children to be much more vulnerable to colds and coughs. Activities and sports play a huge role in an elementary school students life and if a child smokes it will be much harder to keep up with their friends in sports. But one of the most important things to remember is that smoking is illegal for anyone under the age of 18. An elementary school kid is much too young to be smoking and would be putting themselves in a position to be punished by law enforcement. There are many effects of smoking for adults as well.
Random drug tests should not be allowed in schools because they are a violation of our privacy, it is against the fourth amendment, they do not deter use, and the drug tests are not always accurate. What if you didn’t ever do a drug and you received a positive on your drug test? You would be taken out of any extracurricular activities that you were in because they have a no drug policy. Drug test are not 100% positive which means there are always going to be something that goes wrong. Some say that drug testing is accurate enough to be used in schools, even though some may receive false positives; the benefits still outweigh the costs.
The video games "Manhunt" and "Grand Theft Auto", have been particularly stressed in the press as boasting content that has led to the deteriation of young people in todays culture. But both these video games carry an 18 certificate age restriction, and if parents are letting their children play them at a young age, I'm frankly not surprised that adverse behavioral changes would occur in children below the age of 14, who have been allowed to play these games without efficient guidance. Also, blame perhaps equally lies with the video game retailers who have sold them to underage children. Violent video games, like films and similar expressive mediums should not be banned, if enough care is taken to stop them being experienced by children of an unsuitable age. One point you have to keep in mind is at what point a game is
Should parents be banned from smacking their children??? Banning smacking would make parents feel like the Government is going too far, taking over the parental role...' Although I would like to advise the parents that the government is just trying to help them and their kids to be safe. I am Teen Thomas, who would like to prove that parents should not be smacking their kids and the government should make it illegal. I would like to acknowledge that smacking is generally not an effective means of discipline, as well as smacking can be a lead to more extreme forms of physical abuse. Indeed it is proven that smacking is a violation of the child's right to be safe and it could cause long-term intelligence or psychological harm.
Tommy McDonald ‘Game culture is a justifiable panic. Young people are at risk from such media products’ I disagree with the statement that game culture is a justifiable panic; and that young people are at risk from such media products. In the following essay, I will be trying to prove that this statement is incorrect and that people can think for themselves without being affected by game culture. The media effects theory (hypodermic needle, cultivation and two-step theory), assumes that audiences are offended by media texts. An extract from the Newson report says: ‘The principle that what is experienced... will have some effect on some people is an established one, and is the reason why the media find it worthwhile to spend millions of pounds on advertising.’ This claims a response to the murder of James Bulger by two 10 year old boys (where they watched Chucky: Play time and were influenced by what they saw).
When a player gets addicted to a game, that player would lose control of what’s important. This usually happens and gets noticed when the game addicted gives up significant things in life for playing the game. There was even a story of a teenager boy that killed his parents because of the parents not letting him play a game known as “Halo-3, which a very popular a shooting game.” This is why bringing violence or materials that can potentially cause future problems is not a good idea. Responsible parents should always strictly supervise their child for the things they encounter. The idea of giving a young child a toy gun as a present can be a start of many horrible events in the future.
The rising popularity of video games has instigated a wide range of concerns from those who believe that playing games can corrupt the minds of children, teens, and even adults. Possible harmful and helpful effects of video games have been a subject of debate among parents, researchers, gamers, and video game producers. The arguments were mostly about the games’ potential good and bad influence concerning children and adolescents. Based on recent research findings by scientists and psychologists, 90% of American youth play video games in a daily basis. It is an extremely popular pastime among children and teens, though most parents see it as a time-waster and a negative influence.