Every bad experience or violent act that has been seen in the public somehow will get linked to violent video games causing the violent acts of the people that do the crimes. In 1994, a system was put together to help rate video games to help keep underage children from being able to play these games that are rated inappropriate for their ages, this board is called the ESRB (Entertainment Software Rating Board) ("Esrb History", n.d.). However, even though this guideline was put into place some adults will purchase the games that are rated for mature audiences for their younger children. Some research will prove the opposite of the violent actions coming from playing a video game such as the video game will calm down a person or even kids that play video games that are on the honor roll in school. What is the meaning of violence?
Because of this possibility, parents should assume responsibility for evaluating video games and should prohibit young teenagers from purchasing those that are especially violent. Myself being a parent I do research the games my kids want to buy. To begin with, a number of authorities claim that playing a violent video game does present a threat to the user’s psychological health. As early as 1983, Geoffrey and Elizabeth Loftus, in their book Mind at Play: The Psychology of Video Games, warned about the dangers of violent video games: “Although we can never be sure in any individual case, a substantial body of evidence indicates that viewing excessive violence on the screen is associated with aggression and violent behavior among children and teenagers.” More recently, studies have measured changes in behavior and emotional responses to video
As a result, we should recognize how new video games are ethically affecting people who play them. There are many ethical issues in video games that influences many people include. The subset of games that feature violence, gore, and antisocial behavior has raised concern among parents, educators, child advocates, medical professionals, and policy makers. The implication of games in high profile school shootings has led to congressional hearings, government investigations, and legislative proposals. The intense concern about video and computer games is based on the belief that the ultra violent games are inappropriate for all children and harmful to some.
Michael Madigan Mrs. Stamp 11/21/08 English 101 Violence in Today’s Media In the world today society is facing a problem with violence in children. Children are choosing video games and computer games that are violent. Television shows and films of today are showing violent gun shootings and gory hand to hand combat scenes. The daily news escalates the problem by showing terrorist attacks and car bombings.
Statistics have shown that the violence among young people is increasing every year. Many people blame musicians and other types of artists who portray negative actions as something positive. Others might blame the parents for not watching over their children. But many people fall short to bring up technology as an issue. With the new DVD that shows sex and violence or computers that gives kids access to unauthorized sites, technology is something that many parents need to look out for.
It’s as if the kids have vanished. Where are they? Indoors, doing homework or playing video games. For many parents, the mere mention of video games conjures visions of kids’ little brains turning to mush from staring at a screen all day. Parents should regulate the amount of video games their children play because if your child regularly plays games with plots based on violence and aggression, research shows children at risk for increased aggressive behavior, it inhibits social interaction, and it is not always intellectually stimulating.
The harm that video games cause can be evaluated by many different factors, and the most obvious among them is the negative effects they can have on physical health. Some experts in the video gaming industry can claim that the first-person shooters and real-time strategies sharpen reflexes, increase concentration and muscle coordination, in reality, youth who spend an ample amount of time playing video games experience effects which are not so beneficial at all. There is a possibility of the vision impairments. “Playing video games for extended amounts of time can cause children to experience many of the same symptoms seen in computer vision syndrome in adults. Extensive viewing of the game screen can lead to eye discomfort, fatigue, blurry vision and headaches.” (Bedinghaus, Troy) Vision impairments can cause many negative effects on a persons quality of life and can last a lifetime.
Excessive playing of video game can cause violence, addiction, and poor academic performance in children. During the past years, the playing of video games was investigated to observe and analyze its negative impact on children. Violence, addiction and poor academic performance were determined as some of the negative effect of video games on children. Video games over the last 30 years have made an impact on the way children spend their leisure time, by keeping them from being bored, but also have caused children to develop violent skills the use to hurts the society. Many of today's video games, especially the ones that are suitable for young boys, focus their attention on
Are video games causing violence amongst today’s children? Nowadays, video games have caught the attention of both the Media and parents. Increasingly, the media tends to remind people how much violence these games contain, thus blaming them for the violent behavior a child may be imitating. In addition, video games seem to be the scapegoat for a quick point of blame and is a much easier answer rather than finding what truly may lie behind the motives for violence in a child. With RPG (role playing games) becoming ever more so popular, so does the demand for realistic violence in them.
Violent Video Games and Their Effect On Children In 1999, the shootings at Columbine High School seemed to spark the debate about many things wrong with our youth but one thing in particular was violent video games. Parents claimed that these violent video games were a catalyst for the violent actions that these young men committed that day. According to Sean P. Neubert of Rochester Institute of Technology, a person who is biologically predisposed to aggression will be more strongly influenced by violent scenes and thus will have a greater risk for carrying out destructive actions. For example someone with Antisocial personality disorder has a greater risk of going out and shooting someone after playing hours of Grand Theft Auto or a game of a similar nature.  Also, Barlett, Branch, Rodeheffer, and Harris, (2009) found that a violent video game produced greater elevations in heart rate, hostility, aggressive thoughts, and aggressive behavior compared with a nonviolent video game.