Are video games causing violence amongst today’s children? Nowadays, video games have caught the attention of both the Media and parents. Increasingly, the media tends to remind people how much violence these games contain, thus blaming them for the violent behavior a child may be imitating. In addition, video games seem to be the scapegoat for a quick point of blame and is a much easier answer rather than finding what truly may lie behind the motives for violence in a child. With RPG (role playing games) becoming ever more so popular, so does the demand for realistic violence in them.
Do video games lead to violence? I totally agree violent video games are not all so bad. I mean they teach you hand-eye coordination and can teach you things to help you one day in a violent situation. Yes it may cause aggression; I will get into depth about this in the next paragraph. But long ago violent games were invented based on violent movies so if someone says it causes aggression then some movies in the world cause aggression too.
At a young age, children's minds are sponge-like, absorbing everything that surrounds them, which makes them easy targets in terms of manipulation and victimized by violent video games. Violent games might seem like harmless fun, but what if the violence attracts and addicts young players, affecting their behavior and their view of reality? Problem: Should Violent Video Games Be Monitored Some say that violent video games have minimal impact on young teenagers, pointing out that most video-game player’s live completely normal lives. The weaknesses in that argument are almost too obvious: first of all just because a player does not immediately imitate specific violent acts found in video games does not mean the games will not have any long-term negative effect on that player’s views and behavior. Because of this possibility, parents should assume responsibility for evaluating video games and should prohibit young teenagers from purchasing those that are especially violent.
Critics of violent video games argue that these games desensitize players to violence, reward players for simulating violence, and teach children that violence is an acceptable way to resolve conflict. The medical community claims that there needs to be extensive research done to understand whether some kids are more vulnerable to video-game violence, and how exposure interacts with other risk factors for aggression like poverty, psychological disorders, and history of abuse. When establishing sources for a persuasive essay, the writer must chose articles that will show credibility in regards to the argument. All resources used in this essay should work well in showing credibility. There are many aspects to look at when discussing the issue of how violent video games impact our youth.
“Failure to Demonstrate that Playing Violent Video Games Diminishes Prosocial Behavior.” by Mark Nielsen and Morgan J. Tear. A. In this article, the author’s argue that prosocial behavior would be higher in participants who played a prosocial video game and lower in participants who played the anti-social or violent video game. 1.
The games also make them more likely to use an aggressive answer to a problem, and that they’ll behave as they would on the video game when real-life conflicts arise. A lot of video games give immediate feedback and constant small rewards like points, or access to new levels or weapons, reinforcing the violent behavior. Of course video games can some times be used be the media and politicians who need something to blame on an individual’s violent behavior, but when video games aren't about violence, they can easily be used to teach. Like for people who have a fear of flying, of spiders, or post traumatic stress disorder, therapists are starting to use tools like virtual realities for desensitizing. The games also make it easier for kids to remember information.
It’s said that Video games are entertaining and effective motivation for children in a way that it engages them with skillful play depending on the design of the game. There have even been studies with adults showing that experience with video games is related to better surgical skills. Researchers also concluded that people can learn iconic, spatial, and visual attention skills from video games. Although this benefits to all but on the other hand, can also have a negative impact on children of all ages. Excessive playing of video game can cause violence, addiction, and poor academic performance in children.
To compete and win. Notice that violence isn't mentioned at all in the top responses listed. B.) Blaming problems on violent video games is counterproductive, expensive, and distracts us from the real problems for violence in society. 1.)
Video games can help with a person’s hand/eye coordination, aid with stress and anger release, and develop the social capabilities of an individual. Video games are a positive and fun way to become something one could not in real life and help aid with creativity. The proposals that video games can cause increased violence, addiction, prejudice, and sexual instability in most adolescents are absurd, and the flaws in those arguments are almost too Fagan 2 obvious. First, what is to say that these effects are life-long? These affects may only last a little bit, and can thus be cured.
Every bad experience or violent act that has been seen in the public somehow will get linked to violent video games causing the violent acts of the people that do the crimes. In 1994, a system was put together to help rate video games to help keep underage children from being able to play these games that are rated inappropriate for their ages, this board is called the ESRB (Entertainment Software Rating Board) ("Esrb History", n.d.). However, even though this guideline was put into place some adults will purchase the games that are rated for mature audiences for their younger children. Some research will prove the opposite of the violent actions coming from playing a video game such as the video game will calm down a person or even kids that play video games that are on the honor roll in school. What is the meaning of violence?