Do video games lead to violence? I totally agree violent video games are not all so bad. I mean they teach you hand-eye coordination and can teach you things to help you one day in a violent situation. Yes it may cause aggression; I will get into depth about this in the next paragraph. But long ago violent games were invented based on violent movies so if someone says it causes aggression then some movies in the world cause aggression too.
Critics of violent video games argue that these games desensitize players to violence, reward players for simulating violence, and teach children that violence is an acceptable way to resolve conflict. The medical community claims that there needs to be extensive research done to understand whether some kids are more vulnerable to video-game violence, and how exposure interacts with other risk factors for aggression like poverty, psychological disorders, and history of abuse. When establishing sources for a persuasive essay, the writer must chose articles that will show credibility in regards to the argument. All resources used in this essay should work well in showing credibility. There are many aspects to look at when discussing the issue of how violent video games impact our youth.
There needs to be more research conducted, analyzed, and published for anyone to make such claims. Most of the studies that have been conducted all say in the end that there just isn't enough data to see such a trend emerging. I feel that violent video games can help reduce stress and anger by providing an outlet for tension, taking stress out on characters in the game instead of real life, and providing motivation to consistently achieve higher scores or levels. I. “Failure to Demonstrate that Playing Violent Video Games Diminishes Prosocial Behavior.” by Mark Nielsen and Morgan J.
Are video games causing violence amongst today’s children? Nowadays, video games have caught the attention of both the Media and parents. Increasingly, the media tends to remind people how much violence these games contain, thus blaming them for the violent behavior a child may be imitating. In addition, video games seem to be the scapegoat for a quick point of blame and is a much easier answer rather than finding what truly may lie behind the motives for violence in a child. With RPG (role playing games) becoming ever more so popular, so does the demand for realistic violence in them.
People are very quick to shoot down violent video games as a key factor in criminal behavior. When in fact, many studies have shown that there is indeed a connection between video games, criminal behavior, and youth addiction. For years violent video games have been affecting the behavior of young children. They have been proven to be a risk factor for criminal behavior and aggression amongst younger children. The youth will buy these games, play them and without realizing it take what they have seen on the games and remember it.
The exposures included various types of media including television, video games, movies, comic books and music. Their outcome which was expected, the short-term effects of violent media were greater for adults than for children whereas the long-term effects were greater for children than for adults. The results also showed that there were overall modest but significant effect sizes for exposure to media violence on aggressive behaviors, aggressive thoughts, angry feelings, arousal levels, and helping behavior. The objective of the article was to try to find the predictors of bullying using television and two other methods to see if it was associated with it. Frederick J Zimmerman and his colleagues asked parents of 11,000 children to complete a survey to see how much television watching their child spends per day/week.
The harm that video games cause can be evaluated by many different factors, and the most obvious among them is the negative effects they can have on physical health. Some experts in the video gaming industry can claim that the first-person shooters and real-time strategies sharpen reflexes, increase concentration and muscle coordination, in reality, youth who spend an ample amount of time playing video games experience effects which are not so beneficial at all. There is a possibility of the vision impairments. “Playing video games for extended amounts of time can cause children to experience many of the same symptoms seen in computer vision syndrome in adults. Extensive viewing of the game screen can lead to eye discomfort, fatigue, blurry vision and headaches.” (Bedinghaus, Troy) Vision impairments can cause many negative effects on a persons quality of life and can last a lifetime.
Every bad experience or violent act that has been seen in the public somehow will get linked to violent video games causing the violent acts of the people that do the crimes. In 1994, a system was put together to help rate video games to help keep underage children from being able to play these games that are rated inappropriate for their ages, this board is called the ESRB (Entertainment Software Rating Board) ("Esrb History", n.d.). However, even though this guideline was put into place some adults will purchase the games that are rated for mature audiences for their younger children. Some research will prove the opposite of the violent actions coming from playing a video game such as the video game will calm down a person or even kids that play video games that are on the honor roll in school. What is the meaning of violence?
This research clearly demonstrates that exposure to media violence heightens the chances that a youth will behave aggressively and have aggressive thoughts in the short run. Arlin (1996) examined the “influence of exposure to violent rock videos on participants’ appraisals of their own aggressiveness”. Participants were preselected based on their scores on a measure of locus of control. After completing a measure of Buss and Durkee’s Hostility Inventory, they were randomly assigned to view either a violent music video or a nonviolent music video. After viewing the music video, participants once again completed the Hostility Inventory.
These effects range widely from helping in elderly brain enhancements, to helping teenager control their emotions. Although video games do contain some negative effects that can be serious if video games are misused, the positive effects show people that whenever kids, teenagers, or even adults play video games, the consequences are not always black and white. Video games are mostly beneficial to people because they have cognitive benefits, they help people control their emotions, and they help people become more social. Video games are able to provide many benefits to the minds of children, teens, and even adults in terms of improving essential motor functions such as memorization and multitasking, and even catching and throwing. Many studies have been carried out to prove these assumptions.