Researchers have given that answer in their survey’s and facts that they have found. It is up to the parents to take the problem serious and listen to facts that are given. Many disagree with the idea that video games are harmful but cannot back their opinion up with actual evidence that they have found. The more children are exposed to violent video games, the higher the chance that they will have an increase in aggressive behavior. Violent video games give off the message that killing and violence is fun instead of bad.
I agree with David Clemens about banning The Godfather in our public high schools because the violent and criminal scene of the book as well as bringing the wrong impression to high school students that we embrace the intolerance worldviews in the Godfather First, The Godfather novel might present readers a great insight of the real world, yet this image is too violent to be taught for high school students. In fact, the book primarily tells the story of the Corleone crime family, the war it fights with the other crime families of New York, and the effects it has on the family members. It also details the origins of the family and its raise to power, as well as more in dept looks at various family members. The violence begins with a shot of Michael's godson. Besides that, Michael has deployed to take out his enemies.
Exposure to media violence also may distort our understanding of the meaning of others behavior, predisposing us to view even no aggressive acts by others aggressive. According to some, you are what you watch when it comes to violence in the media and its influence on violent behavior in young people. A new paper provides additional evidence that violent media does indeed impact adolescent behavior. The research to be, published in February 2009 in the Journal of Youth and Adolescence, shows that even when other factors are considered, such as academic skills, encounters with community violence, or emotional problems, childhood and adolescent violent media preferences contributed significantly to the prediction of violence and general aggression. Paul Boxer, an assistant professor of psychology at Rutgers University in Newark, has been involved since 2004 in research funded by the Centers for Disease Control (CDC) into media violence and its relation to serious youth violence and criminal behavior.
Does it really numb one’s responsiveness for violence? Do children who play violent video games grow up and become offenders? There hasn’t been much research on that topic, but whatever was studied suggests that youth exposed to violent media tend to become more aggressive adults. “The smaller video game literature has found that playing violent video games causes increases in aggressiveness behavior, aggressive affect, aggressive cognitions, physiological arousal, and decreases in prosocial behavior” (Carnagey, Anderson,
Vulgar language is just one of many issues that are vulgar about violent video games. They teach children it’s accepted to swear at people when they get angry, or if they are just trying to help. Dr. Phil McCraw says "But they do use more aggressive language, they do use more aggressive images, they have less ability to control their anger and they externalize things in these violent ways. It's absolutely not good,” Instead of getting yelled at in the game kids from all over world are getting rewarded with trophies in the game for killing another person. “Exposure to violent video games increases the likelihood of aggressive behavior in both short-term and long-term contexts” says Daniel Willens.
Do you think movies, television, video games and popular culture in general should be held responsible for violence in society? I believe that movies, television, video games and popular culture in general should be held responsible for violence in society. The reason why I am saying this is because when someone lives on these things and grows up with them, he/she finds them normal actions. For example, when a kid has a video game that let’s him shoots monsters, cops, and cows. He might think that shooting them is normal as he grows up, or when he fights people in the video game, he finds it fun and easy to beat them up.
The Dynamics When it comes to gangs people may have the image of just people looking to cause trouble and violence but there is a sense of family and protection for the members, if you take a closer look. In Stacey Peralta’s documentary Bloods and Crips: Made in America released in 2008; Peralta is an American director and is also known for his career as a professional skateboarder and surfer. Peralta examines the conditions that have lead to years and years of devastating violence between young blacks in South Los Angeles. The film raises the question for me, how did these people get to this point?. Peralta argues that the life of the Bloods and Crips is a life a despair running through the family and is all in order to survive; he argues that gangs are a doomed to fail route in life.
Such statistics prove that media violence should not be tolerated. Taking the perspective into deeper meaning and thought of emotions and personality, Psychology Today indicates violent video games often results in the player’s changed personality. For instance, while it is the natural human interest to avoid aggression and help others in need, violent video games often motivate children/teenagers to take pleasure in violence by rewarding prizes and levels to those who complete the task. This instinct is often carried along with them to the rest of their life, as a possible outcome there is more cases of aggressive actions performed by
There are also many sites that exploit children outing our innocent children in harmful situations. Pornography is very addictive and the internet makes it that much easier for an addict to feed their need; it also contributes to the shaping of attitudes, beliefs, and the values of individuals. Because of the negative effects that internet pornography has on people I believe that the government should regulate the internet and make it more difficult for people to access and to put a stop to the horrific crimes being committed against children. One of the biggest arguments there is for not regulating the internet is the amount of money that is earned through distribution of pornographic material via the internet. According to now public.com the internet’s economic engine is pornography; it is an industry that has larger revenue than “the top technology companies combined: Microsoft, Google, Amazon, eBay, Yahoo!, Apple, Netflix and EarthLink.
Many people wonder how this type of exposure to violence as an adolescent effects social behavior. The rise in violent shootings by teenagers, many of whom apparently play violent video games, is helping the argument that video game violence translates into real-world situations. But other people aren't convinced and insist that video games are a scapegoat for a shocking social trend that has people scared and looking to place blame. In modern popular game Golden Eye 007 bad guys no longer disappear in a cloud of smoke when killed. Instead they perform an elaborate maneuver when killed.