Rhetorical Analysis-Video Games Are Responsible for Increased Youth Violence by Ron Moten

252 Words2 Pages
In his essay, “Video Games Are Responsible for Increased Youth Violence,” author Ron Moten uses his experience working with troubled teenagers to uncover the negative effects of violent media. The problem he identifies is that violent media is responsible for desensitizing youth to violence, hence increasing crime in our society. Motten assumes his readers are educated and sympathetic, but uninformed of the threats posed by violent media. His purpose in his essay is to raise awareness of a connection between violent media and increased crime in society and to convince the audience that violent media needs to be regulated by laws. To achieve his purpose, Moten mainly uses ethos to appeal to his readers. By mentioning that he is a co-founder of an antiviolence organization and by sharing his firsthand experience working with youths in prison establishes his credibility. He also appeals to his readers' emotions by recounting the Newton and South Capitol Street massacres. Motten in his essay addresses the counter argument to his thesis, the idea that violence shown in the entertainment media does not influence people to commit crimes. He refutes this claim by saying that in current times many people have become victim to violent acts similar to the ones shown in violent video games and movies. Lastly, he concludes by suggesting that violent media should be governed by laws and children must be protected from its negative effects. Overall, the argument Moten makes is effective because it is well organized and supported by strong

More about Rhetorical Analysis-Video Games Are Responsible for Increased Youth Violence by Ron Moten

Open Document