Excessive playing of video game can cause violence, addiction, and poor academic performance in children. During the past years, the playing of video games was investigated to observe and analyze its negative impact on children. Violence, addiction and poor academic performance were determined as some of the negative effect of video games on children. Video games over the last 30 years have made an impact on the way children spend their leisure time, by keeping them from being bored, but also have caused children to develop violent skills the use to hurts the society. Many of today's video games, especially the ones that are suitable for young boys, focus their attention on
Everyone deals with stress and frustrations differently. However when action is taken upon the frustrations and stress, and the action is taken out in anger and aggression. The results may be very harmful to both the aggressor and the person being aggressed against, mentally, emotionally, and even physically. Young children are more likely to confuse fantasy violent with real world violence, and without a framework for ethical decision making, they may mimic the actions they see in violent video games. Playing violent video games increases aggressive behavior and arousal.
At a young age, children's minds are sponge-like, absorbing everything that surrounds them, which makes them easy targets in terms of manipulation and victimized by violent video games. Violent games might seem like harmless fun, but what if the violence attracts and addicts young players, affecting their behavior and their view of reality? Problem: Should Violent Video Games Be Monitored Some say that violent video games have minimal impact on young teenagers, pointing out that most video-game player’s live completely normal lives. The weaknesses in that argument are almost too obvious: first of all just because a player does not immediately imitate specific violent acts found in video games does not mean the games will not have any long-term negative effect on that player’s views and behavior. Because of this possibility, parents should assume responsibility for evaluating video games and should prohibit young teenagers from purchasing those that are especially violent.
Are video games causing violence amongst today’s children? Nowadays, video games have caught the attention of both the Media and parents. Increasingly, the media tends to remind people how much violence these games contain, thus blaming them for the violent behavior a child may be imitating. In addition, video games seem to be the scapegoat for a quick point of blame and is a much easier answer rather than finding what truly may lie behind the motives for violence in a child. With RPG (role playing games) becoming ever more so popular, so does the demand for realistic violence in them.
Violence in Mass Media: Do Violent Video Games Contribute to Youth Violence? Tracy Brown January 18, 2013 English Composition III Dr. Kay South University Recent shooting tragedies have sparked the controversial topic of whether playing violent video games has contributed to the increasing youth violence in today’s society. Video games are a very popular form of entertainment for today’s youth, which in turn has raised the question whether playing violent video games causes negative effects on children; this will be the topic addressed. Most popular video games feature aggressiveness or violence as the primary theme in the game but most parents do not restrict the types of games they are allowed to play. Critics of violent video games argue that these games desensitize players to violence, reward players for simulating violence, and teach children that violence is an acceptable way to resolve conflict.
Parents should regulate the amount of video games their children play because if your child regularly plays games with plots based on violence and aggression, research shows children at risk for increased aggressive behavior, it inhibits social interaction, and it is not always intellectually stimulating. First, parents, not government, need to monitor video games. Laws don't go far enough to help parents, argues Craig Anderson, a professor at Iowa State University: "The results are really quite clear; regardless of gender... regardless of culture... we know that playing violent videogames increases the likelihood of aggressive behavior and aggressive thinking, decreases the likelihood of pro-social behavior, and increases what you might think of as desensitization... Probably the best solution is to educate parents... but we also need to give parents better tools and the current rating systems don't do that." "One study reveals that young men who are habitually aggressive may be especially vulnerable to the aggression-enhancing effects of repeated exposure to violent games," said psychologists Craig A. Anderson, Ph.D., and Karen E. Dill, Ph.D. "The other study reveals that even a brief exposure to violent video games can
Every bad experience or violent act that has been seen in the public somehow will get linked to violent video games causing the violent acts of the people that do the crimes. In 1994, a system was put together to help rate video games to help keep underage children from being able to play these games that are rated inappropriate for their ages, this board is called the ESRB (Entertainment Software Rating Board) ("Esrb History", n.d.). However, even though this guideline was put into place some adults will purchase the games that are rated for mature audiences for their younger children. Some research will prove the opposite of the violent actions coming from playing a video game such as the video game will calm down a person or even kids that play video games that are on the honor roll in school. What is the meaning of violence?
People are very quick to shoot down violent video games as a key factor in criminal behavior. When in fact, many studies have shown that there is indeed a connection between video games, criminal behavior, and youth addiction. For years violent video games have been affecting the behavior of young children. They have been proven to be a risk factor for criminal behavior and aggression amongst younger children. The youth will buy these games, play them and without realizing it take what they have seen on the games and remember it.
The games also make them more likely to use an aggressive answer to a problem, and that they’ll behave as they would on the video game when real-life conflicts arise. A lot of video games give immediate feedback and constant small rewards like points, or access to new levels or weapons, reinforcing the violent behavior. Of course video games can some times be used be the media and politicians who need something to blame on an individual’s violent behavior, but when video games aren't about violence, they can easily be used to teach. Like for people who have a fear of flying, of spiders, or post traumatic stress disorder, therapists are starting to use tools like virtual realities for desensitizing. The games also make it easier for kids to remember information.
Considering the explosive rise to prominence that video games had, people began to become concerned with the effects, if any, of video games on the health, behavior, and social skills of adolescents. Many say that video games have massively negative impacts on adolescents and sometimes even adults. However that could not be further from the truth. In fact, video games can have some extremely positive impacts on whoever may be playing them, namely physical, mental, and social effects. Video games can help with a person’s hand/eye coordination, aid with stress and anger release, and develop the social capabilities of an individual.