She also writes some about politicians and the Juvenile Justice system. Sternheimer points to other possible reasons for the violent acts of the youth such as, the home life. While it may be that juvenile crimes have declined and personal backgrounds effect actions, it cannot be said this proves video game violence has no effect on youth. Sternheimer begins by explaining how video games violence has become a “folk devil” (204) to explain unexplainable happenings of youth shootings and this is just the one to follow the many other explanations the media and politicians have given for problem youth. She then brings up the issue of unnerving newspaper headlines such as “Bloodlust Video Games Put Kids in the Crosshairs” (205).
The imaginary friend that I picked is Lou, the article I think that he would find most convincing is “Don’t Withhold Violent Games” because one of his hobbies is to play games. This is a summary of the article “Don’t Withhold Violent Games” by Jessica Robbins. In this article, Robbins begins by acknowledging how far technology has come and how video games have become more graphic and violent (1). Due to a lot of crazy events that have taken place in the recent years involving violent acts, there has been concerns if violent media games have influence. Robbins spoke on the laws that some states have passed banning minors from viewing or purchasing violent video games without an adult and feels such law should not exist (1).
I agree with Jenkins when he says children learn the difference between real shootings and video game death. We grow up playing pretend, which allows us to express ourselves in a way we can always do in the real world. For example, if a teenager gets angry and says they are going to murder someone, you would worry about their mental health. But if the same teenager came home after a long day of school and played a shooting game, everything would be fine. Grossman says that the 1st Amendment doesn't apply to video games if they teach children to kill, but does any game really teach you to take someone's life?
In order to persuade them, he takes advantage of leading question to guide his audience to his way of thinking. “Did the sensibilities created by the modern, video kill games play a role in the Littleton massacre?”(44) The question assumes that the audience will believe such aggression associated with the simulated violence. By means of sentence words “Yes” and “No”, he makes a point of bringing up the rational arguments to his audience. It illustrates that “there isn't any direct connection between most murderous games and most murders,” but “responsibility for protecting children from dangerous games lies with their parents, many of whom like to blame the entertainment industry for their own failings.”(44) The use of “Yes” and “No” aims to deepen the audience understanding of the truth that “We are now a society in which the chief form of play for millions of youngsters is making large numbers of people die.”(44) With appropriate language and clear articulation, it provides an account of his ethics that the audience will give the argument as much
In his essay, “Video Games Are Responsible for Increased Youth Violence,” author Ron Moten uses his experience working with troubled teenagers to uncover the negative effects of violent media. The problem he identifies is that violent media is responsible for desensitizing youth to violence, hence increasing crime in our society. Motten assumes his readers are educated and sympathetic, but uninformed of the threats posed by violent media. His purpose in his essay is to raise awareness of a connection between violent media and increased crime in society and to convince the audience that violent media needs to be regulated by laws. To achieve his purpose, Moten mainly uses ethos to appeal to his readers.
“Guns, Lies, and Video” Summary Rhetorical Analysis In Karen Wright’s “Guns, Lies, and Video” she addresses several arguments about the topic of violence in video games and the affect that they have on children and young adults. One of Wright’s opening statements is about how parents distinguish between virtual violence and physical violence and actually justify their children’s interaction with video games. She also states that there are studies that actually show the link between violence in the media and the aggressive ways their viewers respond to their messages. Wright also mentions how there was a time when video games truly were harmless, but now that they are more aggressive, people tend to get the message that violence is tolerable and funny. She also admits that one of the problems with video games is that there is no standard for rating video games, so any content that is profitable is acceptable.
Children are exposed to situations of terror and horror during wars, such experiences that may leave traumatic impacts upon the children. We fear for our children and do what we can to protect them at all costs as the parents are depicted in the Freedom of Fear
In Gerard Jones’ article “Violent Media is Good for Kids”, Jones identifies the ability to use violence in media sources as an outlet for children’s aggression by relating his own personal story with research on his opinion of the subject. Jones targets an audience that believes in the idea that children need a healthy channel for their anger. He quotes Melanie Moore, Ph.D., a teen psychologist who believes that, “children need violent entertainment in order to explore the inescapable feelings that they’ve been taught to deny, and to reintegrate those feelings into a more whole, more complex, more resilient selfhood” (Jones 59). Although Jones addresses the fact that the violence in entertainment is most definitely not harmless and has very
Help can be a step very difficult to give, but it is the first step to have a quieter family life. The Child abuse is surely among the most serious and complex problems sonorants modern society. The quality of life of many children is deeply damaged by the abuse they experience in the home environment, the consequences of which can seriously affect the physical and psychosocial development of the child. The emotional damage as a result of child abuse can also last for the rest of life, severely limiting the ability of adults to the personal and social adjustment. Child abuse is one of the most serious social problems and dramatic damage to our society.
The influence an environment has over growing adolescents will impact them. Also, easy access to firearms, violent video games, and aggressive music will furthermore add to how children and adolescents engage in certain types of behaviors that will lead them to performing a crime Culture plays a huge role on how our children in America are raised. Some parents tend to put restrictions when others try to discipline their children when they are doing something inappropriate, they have a tendency to get offended when others try to guide or correct them. My mentality on discipline is still old fashioned, if my child is doing something wrong, then by all means, take my child and correct them. It’s better to correct the issue when they are small than to repent later when it might be too and they might end up in