Moore interviews an individual with the name of Matt Stone to illustrate how Stone feels about gun violence and people who access guns in America. Moore does not use an ironic or sarcastic tone when he interviews Stone because he wants to show him positively but letting his responses communicate for themselves. He shows Stone in a positive way because his answers are bold and truthful and does not show him as a gun believer. Stone states in the interview that teachers make students feel as if they do not do well in high school they will forever be a loser and have no career. He that suggested that instead of students taking their aggression out on other students, they can do other productive activities to help them get away from violence, which schools should be embracing instead of gun access to solve their problems.
In his essay, “Video Games Are Responsible for Increased Youth Violence,” author Ron Moten uses his experience working with troubled teenagers to uncover the negative effects of violent media. The problem he identifies is that violent media is responsible for desensitizing youth to violence, hence increasing crime in our society. Motten assumes his readers are educated and sympathetic, but uninformed of the threats posed by violent media. His purpose in his essay is to raise awareness of a connection between violent media and increased crime in society and to convince the audience that violent media needs to be regulated by laws. To achieve his purpose, Moten mainly uses ethos to appeal to his readers.
It doesn't appear so, despite minor injuries to Karley. The assault has the look of schoolyard teens gone wild and delivering the message: We could kill you but choose not to. That's called intimidation. Were the losers who cheered Karley's beating as responsible as the suspects? While they may be off the hook legally, they seem to us perfect cowards: inciters of violence confusing life for some killer video game.
To be in a world of violence, too afraid to leave your own home, living in fear of your neighbour is film producer, ‘Michael Moore’s’ way of hypocritically viewing America, his home country, in a disrespectful and judgemental manner. Michael Moore’s strong insight on America’s gun laws, in documentary ‘Bowling for Columbine’, leaves his audience questioning how and where he gathered the information used within the documentary. The technique which Michael Moore used for creating the title of the documentary leads the audience to believe that the film is based on the Columbine shooting rather than the negative outcome of Gun Laws in America. Moore’s use of the title Bowling for columbine refers back to the date of April 20th 1999 when the famous Columbine high shooting occurred. By using this title for the documentary, shows Michael Moore’s Disrespect and insensitivity to the situation being barely mentioned and taken lightly, tricking the audience into watching the film.
Courtney Kemp Mrs. Cooley Eng 3133-06 15 February 2012 Video Games Cause Violence: Fact or Fiction “Do Video Games Kill?” by Karen Stenheimer was a very interesting article. The main goal of the entire article was to inform the reader that congress has blamed the video game companies for violence that happens on a school campus. The article gives many examples to why video games are a threat to the younger generation. It also shows why the games lead to violence in the school setting. I personally do not agree with the article.
Marissa Vidales Professor Giedd ENGRD 310 28 March 2015 Killology David Grossman, once a professor of Psychology, Military Science, and a former U.S. Army Ranger, founded the recent study of “Killology.” His study investigates the causation of the root to violent action, crime, and the healing process victims of violence must undergo. His article, We Are Training Our Kids to Kill, indicates a child’s delicate demeanor is persuaded by a more erratic behavior exposed through aggressive media and/or propaganda (centering videogames). The question is, do the stems of violence root from the constant ferocious bond between videogames and children? Grossman’s ideology is plausible given the multitude of knowledge, originating from his attending
Should violent video game be sold to kids under 18,I said no. why did those video game got into the child's hand,because who ever sold the video game didnt care about what will happen to the kids,all they care is money! (Main #1) However, there are a bunch of bad things about those video game, but the Most of the bad effects of video games are blamed on the violence they contain. according to a scientific study, children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping, The effect of video game violence in kids is worsened by the games’ interactive nature. In many games, kids are rewarded for being more violent.
Thesis: Throughout history and into the present, serial killers have terrorized and preyed on innocent people. Should movies be blamed? Or how about violent video games which many young children encounter? Or the fact of being mentally ill can cause individuals to do outrageous actions. Point #1: Mental Illness (Individuals need to be born with an incentive which affects them to do actions as to kill).
The Strain Theory Whitney O'Neal Colorado Technical University Criminology CJUS343-1502A-02 Walter Clement May 8, 2015 The Strain Theory Do you alleviate your negative emotions with criminal activity? Are you turning to crime to cope? James is angry all of the time and turns to crime to ease his pain. In this paper there will be an explanation of the strain theory and the reaction formation and how this is related to the subculture perspective. There will be discussion on how the strain theory and how it interacts in James’s life and how he uses crime to reduce or escape from strains.
Aggression is the reason behind gun-violence and video games bring that aggression out,”(Studies Suggest Complex Link Between Guns, Violent Video Games). Those with mental problems, such as the Columbine shooters, are thought being influenced more through media. Video games are a huge portion of media and have been for years. “One such game, Grand Theft Auto, has been seen as the starting point of influencing children involving gun violence. More parents everyday don’t give a damn anymore whether their kids play games like this anymore.