Design Theory Application in Comics

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Pedro Arias May 26, 2013 Instructor: Gerry Kisil SOSC 380(X1): Introduction to Design Theory Design Theory Applications in Comics Comics are a well-known visual medium in popular culture. Scott McCloud’s “Understanding Comics” defines this medium as, “Juxtaposed pictorial and other images in deliberate sequence, intended to convey information and/or to produce an aesthetic response in the viewer (McCloud 9).” In McCloud’s definition words are assumed to be images. Comics images are subject to analysis of design theory and semiotics. But why is design theory and semiotics in comics important or relevant? Comics are a form of media that mutates and changes over time like all others. By breaking it down into its individual parts using design and the study of signs and sign processes, it can be analyzed in order to find a resistant and thriving mutation that will survive in the ecosystem of popular media in contemporary culture (McCloud 206-15). The theory I will apply to comics to begin to dissect them is that of the three different sign typologies “indexical,” “iconic,” and “symbolic.” The comics that I will extract examples of these different typologies from are David Mazzucchelli’s “Asterios Polyp” and Hope Larson’s “Gray Horses.” Asterios Polyp is a story about a professor of architecture of the same name who teaches at a university in Ithaca. His house burns down from a lightning strike at the opening of the novel and that causes him to move to a fictional town, called Apogee, in which he reminisces on his past history (Mazzucchelli 2-14). Asterios is eventually forced to confront the actions of his marriage and academic life. Asterios Polyp is an unorthodox graphic novel because of its heavy use of color and line, which is used to allude to the idea of form and function within architecture. The first sign type that will be explored is that of the
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