Influence of Visual Media Paper Entertainment media has shaped American Culture and its values in many ways. One of the ways is that media has educated many on how to be more healthy and to have a better lifestyle. It has also made people more creative, making them realize what culture is all about. We as a society are shaped by the ever changing entertainment industry. People can be influenced with visual media because they can find it relatable.
Questions|Answers| What is meant by the term media convergence with regard to technology, and how has it affected everyday life? |The term convergence can have several different meanings but is defined in our text as " the flow of content across multiple media platforms, such as combining computers and telecommunications and turning them into electronic form. I think that media convergence has affected everyday life in many different ways, at one point we could only watch television shows and listen to music on our televisions and radio stations. Media convergence has now made it to where we can access our favorite shows online through websites such as youtube and even TV Station websites, you are also able to download music off the computer and watch videos through a variety of different sites as well. Not only has media convergence made it possible for us to access these things from a computer but we now have iPhones, iPads, Android phones and even email that allow us to search websites for news, music and television shows.
This is not to say the content does not play a role on the effects of video game play on the human mind, but rather there is another important piece to understand how cognition is affected by video games. A problem with video game research, as often with information technologies, is the quick evolution of the media over the years. Video game research is only a few decades old but meanwhile its object has changed a lot. The games that people play today have diversified and evolved in numerous directions. The change from penny arcade video games to networked personal consoles and home computers modified our relation to virtual play.
CD’s are recordable devices used for music, movies, use in computers, and other recordable data. By 207, 200 billion CD’s had been sold worldwide. CD’s are still widely used in the computer and technology field. They are an easy way to store and use data when needed as well as a great way to store software information. Determine why you believe the product or service is declining in popularity.
The fact that we have it now and did not before was a huge influence on our culture. Like I said in my intro, everyone is more likely to found inside looking at a screen than they used to be before the invention and perfection of visual entertainment media’s. This has since changed the way families interact, in front of a TV instead of at the dinner table. The family’s relationship is not the only one that changed because of social media, it would seem that all social activity has either changed or stopped in some way. With the newer generation thinking that talking to their friends on the computer or playing video games online with them is a social
Popularity of Video Games American entertainment today is drastically different from the past. Today more than half of Americans interact with video games in some way or fashion. Whether it be a console from Microsoft, Sony, or Nintendo; PCs or cell phones, the fact is clear; videogames are popular and here to stay. Despite its popularity among Americans, videogames are not common workplace or household discussions among people of the age 25 or older. Videogame participation has seen leaps and bounds in popularity, due to improved technology, and the wide array of interests that can be addressed within their stories.
Video and Digital Rental Industry Though video rental companies such as Blockbuster and Hollywood video have been around for generations, the digital age has caught up with the standard rental companies. Digital rentals and online streaming has cut down profits for these types of companies to the point of sending them into bankruptcy and buyouts. With easy access of online content, consumers have chosen to place their entertainment funds into digital rental over the cost of renting films via traditional physical stores. The effects of digital content on the industry have completely changed business models all around. In the past visiting a video rental store and spending time browsing the categories and titles was the norm and almost ritual for some households.
The use of DV cameras has benefitted the film industry, the audience can create their own productions, and extend the brand of the film, where users can upload their own ‘films’ to the internet, on websites such as YouTube, due to the increased number of broadband connections in homes, promoting the films in doing so. However, a negative is that the use of DV cameras has also increased levels of piracy. With more people owning DV cameras, and the decreased size of the cameras due to technological advancements, cameras can be concealed upon entering a cinema, in order to record a film, to make it illegally available to others, through the use of DVD burning and the internet. The decreased quality encountered in pirate copies may make many viewers feel that the film itself was not exceptionally good, which may lead to viewers advising friends and family not to see the film, decreasing revenue for production companies. In 2009 alone, the movie Star Trek received more than 10 million illegal downloads through the Internet.
Do you think that Internet distribution of digital music will increase or decrease the amount and variety of music available to the consumer? Internet distribution of digital music refers to the delivery of music without conventional physical methods to the customer such as vinyl, cd or ‘tape’. The music is essentially compacted into data and stored in wav, flac or mp3 formats which then will be stored onto a harddrive in the form on ‘bytes’. The substitution of physical delivery comes in the form on a download from online musical distributors such as ‘iTunes’, ‘Beatport’ and ‘Trackitdown’. Online distribution of music accounts for 80% of the industry revenue, which is estimated to be an industry whole of $5.34 billion by 2012 fall (Demery 2008).
These digital files can be pictures, music, videos and other documents. The internet became user friendly with the introduction of the first widely used web browser in November 1993. The internet is an excellent distribution system for digital media because it is inexpensive and allows convenient downloading and sharing between individuals and organizations. Therefore, copying and modifying these files and documents have become very popular. The illegal copying of some types of media has been a subject of concern for many years.