"(Peterson) With new improvements in technology, Quentin Tarantino and many other directors are capable of creating and destroying characters in a brutal, detailed manner. These characters are created as if they were made on an assembly line. Many critics and viewers protest these movies because they showcase non-senseless violence in a repetitive fashion. Other violent movies, such as The Passion of Christ, display violence in a detailed manner, but also offer a message of morality to its viewers. Violence in movies has always been a controversial issue, and author Vivian Sobchack concludes that these movies showcasing violence have no "moral agenda."
Violent Video Game Exposure Violent video games have become risky and harmful to children in today’s society because it increases aggressive behavior, affects their social life and increases laziness. Children today are playing many different kinds of violent video games that seem to have an impact on their behavior and mental abilities. Video games need to be restricted to the more mature age groups that can handle the aggression and entertainment held in games. If parents around the world limited their children’s time playing video games would it have a positive effect on them? Researchers have given that answer in their survey’s and facts that they have found.
Reality shows on television as well set bad examples such as excessive use of vulgar language causing viewers to think it's 'okay' to do the same. THat is one of the main reasons teenagers across the country are making these decision.
Why Teens Shouldn’t Buy Violent Video Games Violent video games are a controversial topic and are believed to be reserved for more mature audiences. These games measure success through killing and other violent acts. It is believed that playing these games may also have increased aggression among younger people. Today’s video games have exceedingly bad language, inappropriate sexual content and overall encourage bad behavior: Teenagers in general do not have the maturity to handle the graphic violent and sexually explicit behaviors associated with these types of games, and some do not know how to separate fantasy and reality. Vulgar language is just one of many issues that are vulgar about violent video games.
Bowling for Columbine Michael Moore's film Bowling for Columbine talks about guns control and its related violence, which arouse the attention to the public insecurity, media propaganda and government problems, the main argument of the film is that Americans already lost trust among each other, which cause the over control of guns compare to other nations. there are many impressive scenes in the movie that make people have a deep thought about what is wrong in the U.S. by using various techniques of persuasion such as the use of ethos, pathos and logos. one techniques Moore uses is ethos or the ethical appeal, means convince an audience of the author's credibility or character. it's not hard to see, Moore well-used of interviews from both sides of the guns issue, from not only victims but also the related association to build a full credibility to the audience, the interviews of victims in Columbine slaughter and the president of National Rifle Association could be the best example to show it and Moore try to explain that he is trying to get all the facts start with the bottom of the problems; not just this one support his argument, other example use of ethos would be appeal to celebrities, such as the interviews with rock star Manson and use a clip from a comedian show called "bullet control"; also example is appeal to authority, for instance, Moore interviews the headmaster of a elementary school in Michigan, where a 6 years old child was shoot to death by his
Gun casualties and incidents throughout the country have woken the public up from its ignorance and shown them the danger guns can pose to society (Martinez, 2013). While some people want a complete blanket ban on the ownership of guns, others wants an easier access to guns so that every person may look after their own security. Part of what makes the term gun control a very controversial topic is that it’s used in a ambiguous way that does not explain the details of the issue and the demands, apart from literally controlling guns. The two prominent sides of the debate are the groups who ask for liberal gun laws that make it easier for a person to procure guns and conversely, there are groups who want to repeal the second amendment. I personally am a strong believer that an “ideal society” should have no guns; nevertheless crime is a big problem to the citizens of our society and guns are necessary.
Gun control does not work for many reasons such as ; it gives criminals more confidence (Smith) , limits the the civilians ability to protect themselves, and in the end is a direct cause of an increase in violent crime. With this being said, gun control is ineffective in England due to a large increase in violent crime since the laws have been implemented. There are many types of guns. They are classified by how they look and operate. There are three main types: handguns, shotguns, and rifles (Agresti).
Videogames can affect ones state of mind, mainly because of the way they can get addictive too easily. Videogames make it so that people can get lost in a “false reality” due to the addictiveness they subject themselves to. Nonetheless, either way, they should not take the blame for people’s stupid actions. Even though there are many reasons why videogames are
The problem with a show like this is it's glorification of the criminal lifestyle. It also made us more comfortable with the idea of gangs and violence because we assume there is a police officer right around the corner with a handgun and a video camera just waiting to protect us. This show was not aired in prime time, it was during the early evening when children could watch as well. Parents would allow their children to watch with them, assuming that they would see that a lifestyle like that is bad. However, I believe that exposing children to these kinds of programs is more damaging than productive.
Rhetorical Analysis of Bowling for Columbine Michael Moore’s film Bowling for Columbine examines the use of guns and related violence. Moore’s main argument in the film is that Americans are kept afraid of each other, which is what causes disproportionate gun violence, as compared with other nations. It is especially evident that the film is intended to appeal to an audience of individuals who are against guns or are advocates of gun control and safety. Moore’s appeal aims to take the audience through an exploration of the history of guns and violence, while stirring up the question of when young people commit violent acts, who should be blamed? Bowling for Columbine follows a rhetorical format that applies heavy use of ethos, pathos, and logos to form his message of a “trigger-happy” America.