"The Lion King" The moral of the movie "The Lion King" is "Your past is always your past. Even if you forget it, it remembers you"(Quotes). The movie tells about a young lion prince, named Simba, who has a tragic accident as a cub and turns his back on his past and where he came from. The story begins with simba just being born and his kingdom bowing with respect for him and his parents, Mufasa and Sarabi. Simba being born made his uncle, Scar, second in line to recieve the throne and this angered his uncle very much.
Xavier Avila English Comp. Kenderes November 26, 2012 MOUSCHWITZ The Lion King is a Disney “Classic”, meaning some would consider it to be a progressive film, that many children have seen numerous times around the world. But what if this seemingly innocent film was in fact filling our child’s mind with ignorance, sexist thougts, and racial stereotypes? In this paper, I take a negotiated approach to the Disney film The Lion King, analyzing its treatment of race, gender, and hierarchy. This Disney movie revolves around african animals, so one might question how race could play a role in such a film.
Especially the points about childhood stereotyping, how we try to make sense of the world, and what we should try to do to prevent ourselves from stereotyping so much. Heilbroner writes, “We begin to type-cast people in our early childhood.” This statement is true. Not only do we begin to typecast at an early age, our peers greatly influence how we are to typecast another peer. Kids can be cruel and hurtful even when it comes to a simple kickball game. When is comes to choosing teams, stereotyping is sometimes used.
What is “The Smurfette Principle?” Pollitt explains it as, “a group of male buddies will be accented by a lone female, stereotypically defined” (545). In “The Smurfette Principle,” Pollitt argues that media directed towards children hurts them by stereotyping girls as inferior characters, which she ties together with strong, effective logos and pathos to support and give her ethos credibility. The logos are strong supports to the ethos by giving several familiar examples in children’s movies, shows, and books where the female has an inferior role to the male’s role. Pollitt describes more on “The Smurfette Principle” by saying: In the worst cartoons—the ones that blend seamlessly into the animated cereal commercials—the female is usually a little-sister type, a bunny in a pink dress and hair ribbons who tags along with the adventurous bears and badgers. But the Smurfette principle rules the more carefully made shows too (545).
His name was Briggan and he looked like the cities war beast. Next was Rollan, he was given a falcon. The warriors daughter Meillin was given a panda, and last but not least Abeke, a hunter from a village received a leopard. These four animals came for a special reason. They knew something bad was happening to the world of Erdas, so they came to protect and fight for them.
These sorts of stereotypes can prove harmful; they can stifle individual expression and creativity, as well as hinder personal and professional growth. The weight of scientific evidence demonstrates that children learn gender stereotypes from adults. As with gender roles, socializing agents—parents, teachers, peers, religious leaders, and the media—pass along gender stereotypes from one generation to the next. One approach to reexamining conventional gender roles and stereotypes isandrogyny, which is the blending of feminine and masculine attributes in the same individual. The androgyne, or androgynous person, does not neatly fit into a female or male gender role; she or he can comfortably express the qualities of both genders.
In “The Veldt”, Bradbury shows many conflicts which makes the story interesting and suspenseful. The central type of conflict for us to focus on is the relationship between the parents and their children. First of all, the children are more entertained with the nursery than their parents. The nursery is allowing the children to enter other worlds that are scarily realistic - too realistic, as the story shows us by the end. The main focus is that the house is mainly taking the role of the parents in the story.
Fairy tales such as red riding hood have withstood the test of time but not without manipulation sand shaping from the society and the view, values and cuture of the erra. Different appropriations of the fairy tale ‘Little Red Riding Hood’ responded to the embedded social values in Perrault’s original story? These tales have made adaptions for our human needs, ones of maral and happy endings to girls going from powerless and with time having the ability for revenge and change of charatirisation. Overtime Little Red Riding image has changed as stereotypes and society did. In Perrault’s version the audience is introduced to Red Riding Hood as a little country girl.
(1) Provide immigrant services through out all immigrant communities. Victims of domestic violence will have a place to turn when they need help, if they choose not to involve law enforcement. Not only will the victims benefit from these services, but also so will their children; with language courses, legal guidance, ethical behavior, and resource assistance. (2) Implement mandatory healthy relationship courses within all school systems (elementary, middle, & high school). This will affect he victims’ household a great deal because it will enlighten youth who are currently living in unhealthy/abusive households to recognize that this abrupt behavior is not normal and is illegal.
Although the individual may or may not accept these identities which are presented to them. These portrayals of gender norms within video games can affect the players attitude towards women and their expectations about the behaviour of women. This may have substantial consequences in relation to women obtaining gender equality with men in the future, as men will learn to believe that the acceptable roles of women include being weak, dependent of males, and subordinate. According to Bialeschki (1990), “By conforming to gender role expectations, young girls restrict their own potential because so many important skills and activities have been designated as ‘inappropriate’ for them” (Bialeschki, 1990:54). This is mainly due to gender norms which are presented to individuals within the gaming culture, this can have major consequences when it comes to the gender socialisation of individuals within society, as traditional gender roles wherein the female is viewed as subordinate are expected and rewarded.