Courtney Kemp Mrs. Cooley Eng 3133-06 15 February 2012 Video Games Cause Violence: Fact or Fiction “Do Video Games Kill?” by Karen Stenheimer was a very interesting article. The main goal of the entire article was to inform the reader that congress has blamed the video game companies for violence that happens on a school campus. The article gives many examples to why video games are a threat to the younger generation. It also shows why the games lead to violence in the school setting. I personally do not agree with the article.
Both David Grossman and Henry Jenkins have strong opinions on video game violence. According to Grossman, violent video games are not protected under the 1st Amendment, because they teach you to kill. He also says that the military uses these games to train men to fight and kill. Grossman states that there are three solutions to the effects of these games, education, legislation, and litigation. Jenkins, on the other hand, says that Grossman's view only works if "we remove training and education from a meaningful cultural context, we assume learners have no conscious goals and that they show no resistance to what they are being taught, and we assume that they unwittingly apply what they learn in a fantasy environment to real world spaces."
They also made it to were children networks don’t have many commercials and air mostly education programs so that children are learning instead of killing the cells they could be building. Addressing the violence on television they once adopted the Television violence act which expired in 1993 say that broadcasting networks had to limit the violence in their programs. They also made it possible to block programs by passing an act called the Telecommunication act making television manufactures make a special chip to let parents block things that were not appropriate in parents’ opinions for children to watch. Different censorings are the aspect of blocking the television shows and channels you would prefer not to watch. The more violent acts that individuals see on television the more death and crime rates go up in the United States.
She also writes some about politicians and the Juvenile Justice system. Sternheimer points to other possible reasons for the violent acts of the youth such as, the home life. While it may be that juvenile crimes have declined and personal backgrounds effect actions, it cannot be said this proves video game violence has no effect on youth. Sternheimer begins by explaining how video games violence has become a “folk devil” (204) to explain unexplainable happenings of youth shootings and this is just the one to follow the many other explanations the media and politicians have given for problem youth. She then brings up the issue of unnerving newspaper headlines such as “Bloodlust Video Games Put Kids in the Crosshairs” (205).
If video game playing was linked to crime rates you would assume that you'd see higher crime rates everywhere. The top ten countries for violence in order are: United States, United Kingdom, Germany, France, Russia, Japan, South Africa, Canada, Italy and India. All of these countries have different crime rates, but they also have one thing in common and that is that all of them have video games. Some would argue that violent video games are getting into children’s minds and causing them to act out. Jonathon Jeffers disagrees and has written an article countering the idea that video games cause violence.
More ways of playing violent video games are created each year, but most of us have this question in mind. Do violent video games influence young people to act aggressively? Overplaying video games can have many disastrous effects on teen limiting gameplay can have multiple positive effects. Sitting in front of a TV screen shooting people can incite young players to act violently. Repetitive killing can train them to act aggressively.
But he introduced the “Youth Violence Protection Act.” This act punishes gun dealers who assist youth in the purchase of firearms, prohibits youth who have committed criminal acts with a firearm from purchasing a gun in the future, and punish juveniles who illegally carry a firearm onto school grounds. McCain co-sponsored two bills regarding this issue. The first was to allow firearms to possess firearms in national parks. The second was to ban gun registration and trigger-lock laws in Washington D.C. Finally he voted in favor of an amendment sponsored by Senator David Vitter, which prohibited the government from confiscating firearms in a time of
Bullying in Schools and Online: A Growing Epidemic Proving to be Fatal Kimberly Futrell Harrison College Composition I Stephanie Kurin 06/10/2012 Bullying in Schools and Online: A Growing Epidemic Proving to be Fatal Each day, kids are being bullied in their schools and at home while online. They are bullied because of race, sexual orientation, creed, physical image, or for no particular reason at all. Bullying is not limited to age, but the most prevalent age range is teenagers. Bullying in schools and on the Internet amongst teenagers has greatly increased in the past years; this has led to increased fatalities because so many feel that they don't have anywhere or anyone to go to. These fatalities are not just suicides, but
“Youth and Gun Violence” Medical Terminology Youth and Gun Violence Violence, when will it stop? This question is asked by many parents and even youth across America. Violence with youth has spread across the states as if it were a contagious deadly virus only on a mission to take out children. It has caused fear and anger in many families and has risen in statistics rather than declined over the years. Children that are living in the poverty neighborhoods tend to see more violence than those that are living in the upper, middle class neighborhoods.
Aggression is the reason behind gun-violence and video games bring that aggression out,”(Studies Suggest Complex Link Between Guns, Violent Video Games). Those with mental problems, such as the Columbine shooters, are thought being influenced more through media. Video games are a huge portion of media and have been for years. “One such game, Grand Theft Auto, has been seen as the starting point of influencing children involving gun violence. More parents everyday don’t give a damn anymore whether their kids play games like this anymore.