Influence of Violence in Video Games

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------------------------------------------------- Justin Bakker Research Paper ENG 1010 March 15, 2012 Video games and there effects on social interactions Video games have been a growing industry since the late 70’s, but researchers say that video games are more than just a trend; they may be a problem to. “Desensitization- Through repetitively committing violent acts, a person can begin to have less of a negative reaction to them. The theory is that in video games, particularly as they become more realistic, violent, and interactive, a person can undergo the same process of desensitization as if they are committing the acts” (personal.georgiasouthern.edu). This raises questions of whether there is or is not a link between changes in social behavior with video games. A major reason for this is that studies show that, for a young child, “Part of the increase in aggressive behavior is linked to the amount of time children are allowed to play video games. In one study by Walsh (2000), a majority of teens admitted that their parents do not impose a time limit on the number of hours they are allowed to play video games” (A. Norcia). Social skills are a very important part of growing up. Most behavioral problems can happen from having a lack or deficiency in social skill, which may lead to very high level of anxiety and anger that will have a negative effect on social skills. So by being in a social environment will help promote social skills. For example, if an adult can provide a new role model for a younger person, then the young male/female may have now formed a positive guide line for proper behavior (Barenthin and Puymbroeck). For the most part when someone is in the process of gaming, they are for the most part alone and locked away from the rest of the world. This means that there is a very small amount of interaction between the gamer and
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