Many school shootings have been linked to violent video games. This is because children begin to believe that the real world is the same as the virtual world they have created, and start to act out in violent and aggressive ways. "When children play violent video games, especially at a young age, they receive the same kind of operant conditioning as killing" (Grossman 17). Another negative effect violent video games have on
Violent Video Game Exposure Violent video games have become risky and harmful to children in today’s society because it increases aggressive behavior, affects their social life and increases laziness. Children today are playing many different kinds of violent video games that seem to have an impact on their behavior and mental abilities. Video games need to be restricted to the more mature age groups that can handle the aggression and entertainment held in games. If parents around the world limited their children’s time playing video games would it have a positive effect on them? Researchers have given that answer in their survey’s and facts that they have found.
The first negative effect caused by exposure to violent video games is an increase in aggressive behavior of adolescents. “Young adolescents who play violent video games report frequent aggressive behavior, such as arguing with [others], getting involved in physical fights [and even committing crime]” (Gentile). For instance, a 17-year-old male shoots his parents after they take the game Halo 3 away from him. Another negative effect caused by exposure to violent video games is an increase in hostile biases of adolescents (Gentile). Guo 2 Take Call of Duty, a very popular first-person shooter video game in America, as an example.
Why Teens Shouldn’t Buy Violent Video Games Violent video games are a controversial topic and are believed to be reserved for more mature audiences. These games measure success through killing and other violent acts. It is believed that playing these games may also have increased aggression among younger people. Today’s video games have exceedingly bad language, inappropriate sexual content and overall encourage bad behavior: Teenagers in general do not have the maturity to handle the graphic violent and sexually explicit behaviors associated with these types of games, and some do not know how to separate fantasy and reality. Vulgar language is just one of many issues that are vulgar about violent video games.
The actions in the videogame may induce violent behavior, but why does it matter if they are too busy playing the videogame to act upon these impulses? They also keep the “violent” people off the streets, not allowing them to commit the crimes they do in video games. On the other hand, videogames can cause violence due to their addictive quality. Overall, they can create a sense of belief in the reality they present, due to the crimes associated through videogame violence. Videogames, especially violent ones, can relieve stress from a long day at school or work.
Essay Brainstorming Your Argument: What is your opinion about your topic?I believe that video games do contribute to youth violence because the kids imitate what they see in the violent video games. These imitations include cuss words, dangerous moves, and aggressive behavior. | Your Opponent’s Argument: What is the opinion of someone who supports the other side of the issue? What does your opposition believe about your topic? The opposition believes that video games do not influence youth violence.
Many people wonder how this type of exposure to violence as an adolescent effects social behavior. The rise in violent shootings by teenagers, many of whom apparently play violent video games, is helping the argument that video game violence translates into real-world situations. But other people aren't convinced and insist that video games are a scapegoat for a shocking social trend that has people scared and looking to place blame. In modern popular game Golden Eye 007 bad guys no longer disappear in a cloud of smoke when killed. Instead they perform an elaborate maneuver when killed.
Does it really numb one’s responsiveness for violence? Do children who play violent video games grow up and become offenders? There hasn’t been much research on that topic, but whatever was studied suggests that youth exposed to violent media tend to become more aggressive adults. “The smaller video game literature has found that playing violent video games causes increases in aggressiveness behavior, aggressive affect, aggressive cognitions, physiological arousal, and decreases in prosocial behavior” (Carnagey, Anderson,
Anderson and Dill (2000) examined whether violent video games increase aggressive behaviour in both the short term and long term of exposure. General Affective Aggression Model (GAAM) is a model that incorporates existing theory and data relating to the learning, development, instigation and expression of human aggression. It is mostly based on knowledge structures created by the social learning processes. Previous studies show some support that violent games can increase aggression, but they cannot eliminate the possibility that central variables like excitement, difficulty or enjoyment created the increase in aggression. In the media world, it is shown that violent video games and movies are more popular than non-violent ones.
“Brain-imaging studies have suggested that a child’s brain does not distinguish between real acts of violence and viewing media violence” (p. 1) “Even if children on a conscious level, report knowing the difference between entertainment violence and real violence, their brains respond as if they were being exposed to a real threat” (p.2). The brain shows same level of activity when the child is looking at a violent television image or a genuine violent act. Images help human beings in different ways; it is part of our survival mechanism, helps us differentiate the mood of other people through body language, etc. When viewing violent television images the brain detects it as an image and generates stress in the viewer. A child’s