According to a study done by psychologists Anderson, Carnagey, and Eubanks, the lyrics one can hear from a song can definitely influence his or her thoughts, ideas, and even behavior (Edgar 63). About 90 percent of rap music videos have inappropriate scenes in the videos (Edgar 61). Alvin Izebere, an expert in human behavior, said rap music videos had made fellow individuals to commit sexual offences. For instance, a 9 year old boy was featured in a sexually explicit music video and a boy of the same age saw the video and started doing the same thing the boy was doing in the music video. A health care research organization discovered that those who listened to rap music with lyrics that "objectified and limited characterizations of sexuality" reported a faster progression in their own sexual behavior (Edgar 66).
In his essay, “Video Games Are Responsible for Increased Youth Violence,” author Ron Moten uses his experience working with troubled teenagers to uncover the negative effects of violent media. The problem he identifies is that violent media is responsible for desensitizing youth to violence, hence increasing crime in our society. Motten assumes his readers are educated and sympathetic, but uninformed of the threats posed by violent media. His purpose in his essay is to raise awareness of a connection between violent media and increased crime in society and to convince the audience that violent media needs to be regulated by laws. To achieve his purpose, Moten mainly uses ethos to appeal to his readers.
More ways of playing violent video games are created each year, but most of us have this question in mind. Do violent video games influence young people to act aggressively? Overplaying video games can have many disastrous effects on teen limiting gameplay can have multiple positive effects. Sitting in front of a TV screen shooting people can incite young players to act violently. Repetitive killing can train them to act aggressively.
Some are convinced that societal violence has intensified as violent video games have been introduced into the media and to generations. This is tied into several copycat instances that Bok focuses on. The film Natural Born Killers is actually said to be linked to more copycat violence more than any other movie. (Bok) The question the author purposes to her audience is whether or not the makers of this media should be held responsible for these assaults? Secondly, Bok criticizes ideas of desensitization taken into account for these psychologically violent urges to copycat crimes.
These shows lead the children to believe in aggression, which is defined as the behavior intending to bring harm or negative consequences to others. The operational definition in this case is how much television teenagers watch. The selected participants would be teenagers, who are between the ages of 13 to 17 years old, and there would be a random sample in order to fairly represent a population so that each member has an equal chance of inclusion. Once all the participants write down what their favorite television shows are, they are told that this is a corellational study to make the connection between violent shows and teenagers getting arrested. Then the teens are now asked to write down whether they have been arrested in the last five years and that this would not be publicly shown, in case the teens are not comfortable with the other teens knowing.
\ Noel Rivera English 102 Prof- McNamara Rap music promotes violence! The violent effect of rap music has been proven time and time again that it not only promotes but encourages violence and unlawfulness to it audience. Rap music in the 20th century has become a part of American culture and its message to the youth is connected with popular yet misguided phrases like “Get rich or die trying”, “Money over Bitches”, “Thug life”, and the most popular, “F**k the police!”. This language in rap music is something that parents need to consider before letting their child listen to their favorite Hip-Hop artist. However, this wasn’t always the case.
Parents should realize this problem and talk with their children about negative effects of gun violence and to instruct on how to deal with the child’s emotions. Video games are rated by the ESRB, The Entertainment Software Rating Board, by how violent the game is and rates them accordingly to the appropriate age level that can handle the material. M-rated games require the buyer to be 17 years of age or older because of its violent and/or sexual content. In 2003 a survey shows that 69 percent of teenage shoppers were able to buy M-rated games (FTC). This percentage of youths that can buy violent to extremely violent games is mind
credits authors for factual statements. A reference page is included at the end of the article for researchers to use as needed. When stating what the research purpose is, writers should clearly and logically flow from this idea throughout the article. Lin et al. states that they will test their hypothesis by placing different clients in either the forgiveness therapy or the alcohol and drug counseling programs.
The results from both studies are consistent with the General Affective Aggression Model, which predicts that exposure to violent video games will increase aggressive behavior in both the short term (e.g., laboratory aggression) and the long term (e.g., delinquency). On April 20, 1999, Eric Harris and Dylan Klebold launched an assault on Columbine High School in Littleton, Colorado, murdering 13 and wounding 23 before turning the guns on themselves. Although it is impossible to know exactly what caused these teens to attack their own classmates and teachers, a number of factors probably were involved. One possible contributing factor is violent video games. Harris and Klebold enjoyed playing the bloody, shoot-'em-up video game Doom, a game licensed by the U.S. military to train soldiers to effectively kill.
The media likes to capture rock musicians using drugs at wild parties and acting irresponsible to get attention from people and increase magazine sales and ratings. I consider musicians to be artists who use music as a form of expression. The majority of their actions are to uphold certain image expectations from their fan base. Rock stars are expected to act wild and crazy always engaging in scandals to keep their fans wanting more. While a majority of these people are addicts with psychological issues who usually die from overdoses of illicit drugs many actually have families and are regular normal people when they are not in the spotlight.