Using Idea in Probability, Design a Game Stall That Can Earn Money in the Long Run

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Making game that will earn money is something the whole world is doing. All casino games are about probability, but they are unfair because a winning result is rare. A slot machine is a good example. A cherry picture will appear two times per spin for the wheel, but some of other pictures have the same probability to win, but the price is not the same. In my game, all prices for winning is according to how rare are the probability. What is probability? Probability is the numerical value that expresses the degree of uncertainty associated with the occurrence of an event. It is the long-term frequency for an event when it is allowed to be repeated randomly. (www.imse.hku.hk/imse2014/docs/Probability.pdf) The most important thing when making a game that will earn money by probability is to know the probability of getting a result very clearly. And my game will use an idea of compound event. “A compound event created by the intersection of two or more events is a joint event. For example, consider the tossing of 3 coins, a dollar coin, a fifty cents coin and a ten cents coin.” (www.imse.hku.hk/imse2014/docs/Probability.pdf) The game requires dies that are thrown it at the same time. Before throwing the dies, we need to bet for what the result will be, then throw the dies, once the result matches what you had bet, you will get your money back by multiplies. How much will the money be multiply is decided by the probability of the result. For example if you bet it will be bigger than half, then you will get multiplies by two, because usually there are only two results for this, bigger or smaller than half. This sounds so good, but according to this method, I will not earning any money by probability, I will get one time bigger than half per two game, then I gave two times much as people paid, it will be the same, earning and losing, so I decided other factors that
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