At the University of California, Los Angeles, researchers have dedicated their time to conduct research on hard-core gamers who spend thousands of hours of practice scanning on a screen for the games they play. They are fast at visual searches because they are constantly detecting the ‘enemy’ or looking for particular items to give them the boost they need. This links to the idea on having a great attention span and being able to apply it to certain areas at the same time, they can do this more flexibly than non-video-game players. Researchers at the University of Rochester have found out that gamers seem to easily multi-task as they can keep an eye on the center of a screen and also be able to react quickly when a certain situation has been created, either un-wanted or intentional. Author Daphne Bavelier, PhD, researched that air traffic controllers and fighter pilots spend hours on simulations to increase their visual search skills.
The duo was able to help enhance jStart’s video clip library system so that they could present timely and relevant clips in live and produced shows. In their new data system they could more easily and quickly search and identify key videos for shows and helps staff create better content for the network with “play-by-play indexing” and made the search capabilities better. 3. Challenges: One of the biggest challenges in implementing this in the business world, would be getting people in the sports world to actually use it. The sports world is straightforward, and it’s been pretty much the same since the beginning of its time.
However, there is one element of life where it could be easy to eliminate racism and making a large impact on the general fight. This is sports (Guttmann, 2004). Sports are generally an essential part of present day society. Thousands of people follow their teams religiously as games are allotted prime time on popular networks as sports news has gone on to become part of regular nigh time news and not their academics. Even academic institutions are known for their sports.
Advancement in technology has changed the way of communication within the warzone for the modern day soldier to communicate to others within or beyond battlefield boundaries. For instance, soldiers are able to stay in touch daily with their loved ones and friends, soldiers use “Milblogging” to report their experiences and get feedback or opinions from other soldiers, and civilians are able to see, read, hear and discuss the war on a daily level from the soldiers oversea experiencing the war. Compared to the previous wars where soldiers could only write a letter while on active duty, it is quite groundbreaking the level of technology that gives the modern day soldier their level and variety of communications. Due to advanced technology, the modern day soldier is able to stay in touch daily with their loved ones and friends. For example, Hockenberry describes 24 year old soldier Chris Missick’s implication of Abu Ghraib where half way through he says: Here I sit, in the desert, staring daily at the electric fence , the deep trenches, and the concertina wire the separates the border of Iraq and Kuwait, and
* Concentration/Attention – Where weather or not you are fully aware of what is happening within the game * Awareness – When you have knowledge of where players from both the opposing and your own team are, as well as where they could end up being. * Understanding – Have a well-developed understanding of the sports rules and regulations you need to abide by. * Fitness – The amount of physical strength and endurance you may withhold. The stage of learning I consider I am at, is the associative. This is since touch football is not a first time sport for me because I have had many other interactions with this sport elsewhere.
This will have a positive effect on performance because it means that the sports performer will always be alert and will never lose in confidence in their ability, which can only be a positive. Imagery: Is when an athlete imagines themselves performing in a specific sporting activity and pictures themselves executing the perfect technique. This will then increase their confidence because they will believe strongly in their ability and can then see the positives at the end of the tunnel be it trophies or recognition of their performance. Self-efficacy: Self-efficacy is the extent or strength of an individual belief in their own ability to complete tasks and reach goals. The difference between self-efficacy and self-confidence is that Self-efficacy refers to Confidence in a certain area.
Video games are widely played for entertainment and amusement; in addition, they can act as an aid in relieving stress. Due to advancing technology, video games have evolved and grown into a large empire impacting those within this realm. The increasingly realistic and exciting nature of electronic games has helped to make them enormously popular with children and youth. 79% of American children now play computer or video games on a regular basis. Children between the ages of seven and 17 play for an average of eight hours a week.
It’s a challenge for me to keep the work interesting enough so they feel motivated. They are able to pick the duties and responsibilities of the position much quicker than their older counterparts. It must have something to do with the video game generation that they were exposed to. I often have to play mediator when the older employees who
The Need Implementation of Goal-line Technology and the decade long debate behind it clearly indicate towards a specific need in modern day football, that is, the errors made in decision making by human judgement has been continuously identified using replays and this error needs to be rectified using the same technology. The advocates of GLT have also pointed out similar errors like the goal scored by Carlos Tevez against Mexico in 2010 World Cup from an offside position was awarded even after the whole stadium, including the players and referees had seen the replay on the big screen. Since referees are not allowed to rely on replays or video images, referee Roberto Rosetti awarded the goal which shouldn’t have been allowed, he knew. The flaws of the system couldn’t be highlighted more evidently and situations couldn’t possibly worsen than this, where referee make decisions which they know to be wrong and which are backed up by solid
Not to mention the colorful visual and displays which increases the interaction towards the topic. (Reason why video games power up learning (June 15, 2011). Lately, video games are known to be designed as simulator or ‘learning simulator’ in which involves the user to make up his own decisions and to become protagonist in the training process. To illustrate more, the users become aware of the consequences of their decision and errors in situation that simulate reality; such games would further their job-related experience and helps them to gain self-confidence, react faster, and decrease failure percentage. The learning simulator is quiet convenient too, as the user can turn to the online platform from anyplace, instead of having to attend training sessions or classes.