Using a sociable robot, like a computer, we won’t get bored, since there is lots of stuff to do using the computer or the internet, which probably is the biggest application on computers so far. The internet opens up a new world, where we always can get in touch with our family, friends and even strangers. Sometimes the strangers we find online end up becoming our friends, even though we never get to see them in real life. These online friends can be called OLO
Since it is possible for anyone to make a website, or just post comments anywhere, it is a great way to let your voice be heard. “Anything that anybody wishes to say can be heard by anyone else with access to the Internet, and this world-wide community is as large and diverse as humanity itself.” For instance, if someone wanted to share information or an opinion on the President, then he or she should do it over the internet. With search engines such as Google, it is extremely easy to find anything on the internet. One of the most common ways to share things is over YouTube. Millions of people are on this website daily just searching things and if you have a video up there sharing your voice, it’ll be heard.
In modern day society social networking has worked its way into the lives of millions of adolescents, taking a permanent place, becoming something that many teens would say they couldn’t live without. Our youth is becoming dependent on social networking sites such as facebook, myspace, twitter and pinterest. It is time to limit how involved the youth today is with social networking. The scientific community has only just begun to discover the various risks and benefits associate with social media and the ways in which it is changing everything from human interaction to childhood development. Dr. Larry D. Rosen of the California State University psychology department has been studying the effects of technology on people for more than 25 years.
His foundation “People for Children” raises public awareness and influences public policy makers on issues such as child pornography, prostitution, and labor servitude. These three industries are said to generate $10 billion annually. In 2006, his foundation worked closely with Microsoft on a campaign that promoted child internet safety. Along with technology development, the need for stronger regulations on the internet to prevent exploitation of children is crucial. In this essay, I would like to discuss how the internet has facilitated the use of child pornography despite the many efforts to combat this unscrupulous market.
Ever since PongÒ swept the nation, scholars have been researching videogames effects on children. The most popular aspect of videogame research is whether or not games increase aggression. Violent videogames can also have a major impact on a child's thinking and actions. In many ways video games have had a negative impact on young children in today's society. New game systems like Nintendo Wii, X Box 360, or Sony Play station 3 are the new hype of the 21st century.
This is because video games are much more interactive then movies and television which gives teens a more real control of a character that is committing these violent and crime based acts. While there have been endless hours of research and hundreds of studies done some argue that it is still not clear if there is a correlation between anger driven teen behaviors and video game violence. I think that teens learn from these violent behaviors and take the violent acts that are portrayed in these games and transfer them into their everyday life. With technology over the past 20 years developing like it has it’s no wonder why our children are learning things like their ABC’s and counting from video game consoles or other forms of hand held electronic devices. Today’s youth would much rather communicate using texting or social networking cites such as Twitter and Facebook rather than talking on the phone or hanging out in a common area such as a mall.
[1] Also, Barlett, Branch, Rodeheffer, and Harris, (2009) found that a violent video game produced greater elevations in heart rate, hostility, aggressive thoughts, and aggressive behavior compared with a nonviolent video game. [2] Playing violent video games leads to heightened aggressive behavior in children. A large-scale study in the United States found that 88% of youth aged 8 to 18 years play video games. [3] Research shows that children between the ages of 8 and 18 spend 40 or more hours a week using some form of media. Whether it is computers or video game consoles, 10 percent of children aged 2 to 18 play console and computer games more than 1 hour a day.
What caused this behavior in the child? As reported by several doctors and psychologists, video games contribute to aggression and violent behavior in children of all ages. All around the world, video games are selling faster than books. Many newly released titles remain on the shelf merely minutes before they are snatched up by an eager teenager, ready to master every technique and aspect of the game. Gamer ages range from two all the way up to late adulthood.
Online Relationships: Its Negative and Positive Aspects. In a world where information was usually broadcasted from one central location to the masses, the Internet made it possible for each individual to communicate with others over vast geographic distances without relying on technologies such as TV, radio or even a telegraph machine. The Internet has made it possible for not only communication to occur between two people, but between millions at the same time. Several years ago, the Internet was invented for the military to keep control and maintain command of its nuclear missiles, airplanes and bombers after a nuclear attack. Today, the internet is now used by people to date online.
A group of people conducted a experiment in 2011 to see if the “Facebook depression” epidemic was real. They found that twenty-five percent of Facebook users display one or more depressive symptoms in their status updates. It was also discovered that those who spent more time online had more symptoms of depression (Morin n.p). There are many mental health issues that have become more evident since the use of social media, but there are also numerous physical health issues. Smartphone users tend to develop rounded shoulders, spinal curvatures, vertebrate disorders, and associated neck pain and headaches.