Game makers and publishers make a lot of money by creating video games that can appeal to many audiences. In fact, the competitions in video game industries are very competitive these days as a technology advances. From the simplicity of Super Mario Brothers, the video games are becoming more violent, graphical and harsh. The developers not only focus on something better, but they want something big. The gaming industry evolves and becomes an aspect of what the world represents.
Upon further studies, games are substantially more beneficial than previously thought. Seeing as videogames can be used as a learning tool it may not be as wise to tell a child they can’t play a game because of the harm they can do. Benefits of Video Games Video games have come a long way since they first came out in the mid-40s and its inevitable hit to mainstream in the 70s. With video game industries making games more sophisticated than ever and use of advance technology, video games seem to get ever closer to closing the gap on game and reality. However, as games become more realistic, the question of if violence and adult content that is portrayed in games could potentially have a negative consequence on its user.
The distribution networks of the new companies are high and tends to affect the operations of JCP. Therefore, the company should build a strong distribution network so as to counter significantly the operations of the new companies that produce similar products. The “mom and pop” stores have been reported to resort in selling products online, otherwise they become obsolete. J. C. Penny’s SWOT analysis The strengths of the company are: * The existence of more than 1100 locations worldwide * Their quality products such as clothing, jewellery, beauty products and even footwear and furniture * The company also offers shipment of their goods for customers, which gives their customers the best experience in the end, hence attracts more customers. * The company also offers free haircuts for the children The weaknesses of JCP Since its competitors give similar products, the company is faced with limited market share 2. International business operations have also challenged the services of JCP due to the current emerging economies worldwide.
Thus, if a user wishes to purchase the Nintendo game cartridges (software), he/she will have to purchase the Nintendo hardware. The incompatibility across competing hardware systems and video game software creates and sustains this network effect. The video game industry is also an example of a two-sided market in that the console producer acts as an intermediary between consumers and video game developers. As such, consumer demand depends on video game developers providing a variety of games, and video game developers desire a large user base for which to produce and sell games (without users, producing the game is useless). The industry also has positive network effects in that as the console user base increases, so does the number of video game cartridges sold.
Harrah’s casino uses market development strategies to concentrate on finding new markets for existing products by media advertising, offering casino special, and different benefit package for being a Harrah’s casino player. The product development strategy that Nevada Harrah’s casino uses to promote new products into identifiable or established markets. Harrah’s is constantly creating new gamming and slot machines in order to keep their market interesting for their current and new customers. 2. Describe, in detail, who you think the target market(s) should be.
Many times customers are insisting ecological responsibility from businesses. In reply to this raising development and because Kroger’s think it’s the best decision to make Kroger’s feels obligated to assisting protect the limited supplies of the earth which we all allocate. At Kroger’s and Save-a-lot company takes pleasure in being the community grocery and produce store for so many of North Americans. Kroger’s believe the type of significant role brings with it a accountability to become engaged and to assist in building an enhanced, sturdy community. Cancer Research and
Wal-Mart does not care about the American economy because they are thriving the way the economy is now, so American citizens have to stand up for their communities. According to the book, How Walmart is destroying America and what you can do about it, when you are a huge rich company and all you want to do is get huger and richer, it turns out a lot of smaller, poorer people have to get hurt in the process. Wal-Mart with all its size and power, could hurt people or help them in a lot of situations. Which do you think it normally chooses to do (Bill Quinn 102)? The answer for so many years has obviously been hurt people.
Organization – This is a very strong company who could stand alone in most communities. Its longevity proves that it has the capability to maintain its value, make strides that will widened its rarity and prevent competitors from gaining a lead in the steel business. Their tangible and intangible resources are very strong, yet there are areas in which they could benefit and provide a stronger service/product. Financially Nucor has lost ground over the past decade, financial advisors are in place to work on the strategic planning to forecast growth by cutting cost and enhancing the Patricia Webster Clark Week 2: VRIO Analysis marketing/sales. Their trend is to go global.
Advertising Toward Children How do we know what shoes we want to buy, or what brand of soft drink to choose? Advertising is how, and we may not know it, but we are around it every day. It is becoming a serious problem, however, because some of it is being aimed toward our children. It is unethical to advertise products toward children because they are more susceptible, and easier to persuade than adults. They also do not have the financial foundation to support their urge to spend money on the products advertised.
; and Seattle--have been overturned in federal courts on the grounds that video games are protected ‘speech’ under the First Amendment”(Hamilton 61). Video games are protected under the First Amendment. Therefore, even if a law was passed, how do we stop parents from walking into a video game store and buying a game for their child? These days, best selling games are often about characters ending their lives in horrifying bloody ways, or beating people, or stealing cars. Children seem to be playing by themselves and almost hypnotized by the images and characters in the games.