Investment in the Smoke-Free Ontario Strategy continues to bear fruit. The Smoke-Free Ontario Act protects most Ontarians most of the time from exposure to secondhand smoke in indoor public places. Smoking bans, social marketing campaigns, restrictions on promotion, youth programs, and widespread availability of cessation supports are changing the social climate of tobacco use and leading to declines in smoking rates among youth. Alongside these positive developments are several trends worth noting: There has been no significant change in the prevalence of adult smoking in the last five years and the previous five years saw only a 3-percentage point decline. It has taken ten years to achieve a 5-percentage point decline.
Together these factors create a significant decrease in the percentage of self-describing Anglicans in Australia. This trend of decrease is made evident through the increasing trends of no religion, from 10% in 1971 to nearly 20% in 2006 and other religions, from 1% in years prior to 1971 to approximately 5% in 2006, thereby creating a reasonable impact on these religious affiliations. 2. The post-World War II era showed a steady growth in the number of adherents in religious traditions other than Christianity. This is contributed to mainly by the migration of Jews into Australia from Europe in an attempt to flee the Nazi regime.
Unfortunately, many of today’s television programs are violent. So does TV influence kids that violence, drugs, alcohol and sex are ok? How much violence, drug references, alcohol usage, and sex references does the average American child come across? How much of this do they take in? Hundreds of studies have found that children and teenagers that watch television may: • Become “immune” or numb to the horror of violence • Gradually accept violence as a way to solve problems • Imitate the violence they observe on television; and • Identify with certain characters, victims and/or victimizers Also, Extensive viewing of television violence by children causes greater aggressiveness.
Playing violent video games increases aggressive behavior and arousal. Playing violent video games causes the development of aggressive behavioral scripts .Violence in video games may lead to real world violence when scripts are automatically triggered in daily life, such as being nudged in a school
History Essay Explain the impact of American culture on Australian popular culture in the 1950s. During the post war era, Australian popular culture has been significantly influenced by American ideals and values. One of the main powerful contributors to this process was the advancement of Technology. Through many new inventions such as radios and television, the style of fashion, entertainment and socialization traditionally of American origin, rapidly entered and infiltrated the Australian culture. It has altered dramatically the way we spent our money, entertained ourselves, dressed and even socialized.
But we know there are loads of ultraviolent computer games in existence, so where do they go? Simple: the classification board rates them as MA15+ and our kids are already playing them. How many? Well, in the last five years, of 323 games that were rated MA15+ in Australia, only 26 were given a similar 'Teen' (age 13-16) age rating in America. You had to be older to buy the other 297 (92%).
The total rate of imprisonment in Australia in 1995 was 119 per 100,000 adults (Australian Bureau of Statistics, 1997) and 411 for the USA (Bureau of Justice Statistics, 1997). By the year 2008 Australia’s rate had risen to 169 (ABS, 2009), whereas the USA had a considerable increase to 760 per 100,000 adults (BJS, 2009). Female rates of imprisonments are considerably lower than men in both jurisdictions. In Australia in 1995 the rate was 12 (ABS, 1997) and the prisoner population for females in the USA at the same time was 51 (BJS, 1995). By 2008 the rates for females in Australia doubled to 24 (ABS, 2009) and in the USA increased to 67 (BJS, 2009).
Nnachi Opie Professor English 102 Due date: 5/7/13 Violence on video games and its effect on children Violence is said to be a crime that affects a community, city, or a country in the sense that it contributes to the social life of an individual. This is so because people find pleasures in committing suicides and other crimes, without thinking about the repercussions. There are lots of things that are happening in our society today due to advance in technology and civilization. The act 0f playing video game has become a popular activity for people of all ages, in a way that many children and adolescents have developed a habit of spending large amount of their time playing them. It’s said that Video games are entertaining and effective motivation for children in a way that it engages them with skillful play depending on the design of the game.
In this experiment, a group of young children were divided into Group A and Group B. Group A children were shown a videotape of a girl hitting, kicking and acting violently on the Bobo doll. The children in Goup B were shown a videotape of the same girl having tea party and behaving in the appropriate manner with the same bobo doll. When group A and group B children were put in the room with the same doll that was used in the
Many people attribute the increase in violent youth to the increase of violence in the media. There is a common belief that television, films and video games are to be blamed for making children deem that violence is not only acceptable, but a necessary way of solving conflict. Some blockbuster movies that top the charts tend to be action-packed, such as the Terminator in 1984 or films about superheroes that save the day by destroying the villains. Superman, Batman and Spiderman are the perfect examples. The youth are then influenced by observing these behaviours and mimicking the actions of these so-called heroes.