Everyone deals with stress and frustrations differently. However when action is taken upon the frustrations and stress, and the action is taken out in anger and aggression. The results may be very harmful to both the aggressor and the person being aggressed against, mentally, emotionally, and even physically. Young children are more likely to confuse fantasy violent with real world violence, and without a framework for ethical decision making, they may mimic the actions they see in violent video games. Playing violent video games increases aggressive behavior and arousal.
Every bad experience or violent act that has been seen in the public somehow will get linked to violent video games causing the violent acts of the people that do the crimes. In 1994, a system was put together to help rate video games to help keep underage children from being able to play these games that are rated inappropriate for their ages, this board is called the ESRB (Entertainment Software Rating Board) ("Esrb History", n.d.). However, even though this guideline was put into place some adults will purchase the games that are rated for mature audiences for their younger children. Some research will prove the opposite of the violent actions coming from playing a video game such as the video game will calm down a person or even kids that play video games that are on the honor roll in school. What is the meaning of violence?
Are video games causing violence amongst today’s children? Nowadays, video games have caught the attention of both the Media and parents. Increasingly, the media tends to remind people how much violence these games contain, thus blaming them for the violent behavior a child may be imitating. In addition, video games seem to be the scapegoat for a quick point of blame and is a much easier answer rather than finding what truly may lie behind the motives for violence in a child. With RPG (role playing games) becoming ever more so popular, so does the demand for realistic violence in them.
Nnachi Opie Professor English 102 Due date: 5/7/13 Violence on video games and its effect on children Violence is said to be a crime that affects a community, city, or a country in the sense that it contributes to the social life of an individual. This is so because people find pleasures in committing suicides and other crimes, without thinking about the repercussions. There are lots of things that are happening in our society today due to advance in technology and civilization. The act 0f playing video game has become a popular activity for people of all ages, in a way that many children and adolescents have developed a habit of spending large amount of their time playing them. It’s said that Video games are entertaining and effective motivation for children in a way that it engages them with skillful play depending on the design of the game.
The harm that video games cause can be evaluated by many different factors, and the most obvious among them is the negative effects they can have on physical health. Some experts in the video gaming industry can claim that the first-person shooters and real-time strategies sharpen reflexes, increase concentration and muscle coordination, in reality, youth who spend an ample amount of time playing video games experience effects which are not so beneficial at all. There is a possibility of the vision impairments. “Playing video games for extended amounts of time can cause children to experience many of the same symptoms seen in computer vision syndrome in adults. Extensive viewing of the game screen can lead to eye discomfort, fatigue, blurry vision and headaches.” (Bedinghaus, Troy) Vision impairments can cause many negative effects on a persons quality of life and can last a lifetime.
Violence in Mass Media: Do Violent Video Games Contribute to Youth Violence? Tracy Brown January 18, 2013 English Composition III Dr. Kay South University Recent shooting tragedies have sparked the controversial topic of whether playing violent video games has contributed to the increasing youth violence in today’s society. Video games are a very popular form of entertainment for today’s youth, which in turn has raised the question whether playing violent video games causes negative effects on children; this will be the topic addressed. Most popular video games feature aggressiveness or violence as the primary theme in the game but most parents do not restrict the types of games they are allowed to play. Critics of violent video games argue that these games desensitize players to violence, reward players for simulating violence, and teach children that violence is an acceptable way to resolve conflict.
B. In this article, the authors link stress and violent video games together by showing that both are related due to the fact that in the violent video games the enemies are trying to kill them which in turn increases stress which makes the players more
People are very quick to shoot down violent video games as a key factor in criminal behavior. When in fact, many studies have shown that there is indeed a connection between video games, criminal behavior, and youth addiction. For years violent video games have been affecting the behavior of young children. They have been proven to be a risk factor for criminal behavior and aggression amongst younger children. The youth will buy these games, play them and without realizing it take what they have seen on the games and remember it.
Considering the explosive rise to prominence that video games had, people began to become concerned with the effects, if any, of video games on the health, behavior, and social skills of adolescents. Many say that video games have massively negative impacts on adolescents and sometimes even adults. However that could not be further from the truth. In fact, video games can have some extremely positive impacts on whoever may be playing them, namely physical, mental, and social effects. Video games can help with a person’s hand/eye coordination, aid with stress and anger release, and develop the social capabilities of an individual.
On whether video games lead to violence: It’s very difficult to give a definite answer on this topic, mainly because there can be so may variables like what game is being played, how long and often, how old the player is, whether the player is predisposed to aggressive behavior, etc. Not to mention how new this field is, it’s only just recently that the first generation that is young enough to have grown up playing games, but old enough to have kids came into consideration. There are some studies that have found a direct correlation between playing violent video games leading to more aggressive behavior. In playing the games, children become desensitized to the violent imagery, which usually makes them less disturbed about it and therefore deal more easily with it in real life. The games also make them more likely to use an aggressive answer to a problem, and that they’ll behave as they would on the video game when real-life conflicts arise.