CanGo is a company that has experienced record growth over the years and continues to put fourth effort to expand by considering investing in the Online Gaming industry. The video game industry is poised to reach $70.1 billion in revenue by 2015. This report evaluates CanGo as well as the Online Gaming industry and concludes that it would be ideal for CanGo to proceed with the Online Gaming venture. It is our
We must first start off with GameStop as the most obvious. According to Reuters.com “GameStop has gone from having about $1.2 billion in debt after it bought Electronics Boutique in 2005 to generating an estimated $500 million in free cash..”(Reuters, 2012) This type of bank account offers GameStop a wide range of efforts to build into their existing storefront structure and expand to build other stores and increase development into their digital delivery service as mentioned before. CanGo has 164 million in working capital that is definitely strength in the financial aspects of venturing into the online gaming market. GameStop is in a booming game market; however its weakness is that it has the obstacles of intense competition and piracy concerns. We move on to Xbox that has an overwhelming advantage for being in the online gaming business since 2002.
Ethical Problems of Gambling Melissa Wise SOC120: Introduction to Ethics & Social Responsibility Instructor: Lambert Fooks May 30, 2011 During the last ten years, with the introduction of the National Lottery and the access to online gambling, the growth of gambling has been exceptional. With this extraordinary growth, some serious questions have come up regarding the moral, social and political impact that gambling has on society. There are several different types of gambling which include online gambling, casino gambling, betting races, and even office type “pools”. The most common being online gambling as it offers more options and easy access. “Gambling is a hobby that American consumers demand and it is now an international network online.” (Welch & Crowley, nd) Congress is trying to prohibit online gambling because the government does not earn any tax money.
Hooking Up on the Internet Analysis Paper Kati Horne Introduction to Sociology Dr. Lawson September 19, 2014 Research Questions In today’s society the demand for the internet has increased significantly over the years. The internet today has allowed us the capability to accessing information all around the world and even in the classroom. Access to the network allows for online banking, paying bills, shopping and even research without leaving the comfort of your own home. Much unlike it was ten years ago. The internet today can even allow you to be in a virtual world and in that world you can be anywhere at any given place and time.
Talking about servers that’s where all the connectivity and the exchanging of data happen and it’s a beautiful experience. Once successfully logged on into the game’s servers and you do this by having a good internet connection then you are part of a virtual world. Usually the video game industry will have servers located in high traffic areas for example the people playing in California will connect to a server fairly close to California or if not in California, or another heavy populated area would be New York or Florida states like that. Usually gamers will play people with in the server meaning people close to them to create a better experience since that data doesn’t always have to go global all the time. In some occasions it will have to send data globally and for that to happen at a fast space game industries will set of reapers of some sort to boost the signal to its destination which can be multiple servers/lobbies to make the signal travel faster and have less lag getting to its
Observation and Analysis of CanGo Team B: Worldwide Consultants, Inc. February 23, 2011 Devry University: Professor Firestone Executive Summary Founded in 2006, CanGo is a viable competitor in the E-commerce industry through their sale of eBooks, magazines, music, movies and online gaming. CanGo is faced with the challenge competing against a wealth of established online retailers who offer a similar product line and marketing strategy. They are eager to delve into the highly competitive world of online gaming. Enclosed throughout this report are graphs and analytical tools detailing the financial future of CanGo which must also adhere to strategic recommendations that include purchasing options, and other prioritizations that will
Persuasive Speech on Video Games Video games hold a major share of the entertainment market today, and our friend Jane McGonigal (2011) said (2011): “over a half billion people play at least 500million hours a day worldwide.” The benefits can range from better dexterity, learning how-to for specific tasks, and gaining other information, as well as accomplishing less stress. As the presenter much field testing has been performed in the goals and mechanics of these games, and much research has been conducted in the video-game market itself. The central idea is that while games are designed to be addicting, they are invaluable to us in our five-needs from the Maslow hierarchy of needs (up to achieving greater creativity and achievement in our lives), and it is easily possible to positively implement more gameplay in your lives through my action plan which will then visualize the benefits of games to you directly. We will now discuss some of the basic needs of games which appeal to us all. According to an article published from FoxNews (Nov. 2011): ‘“One mother said her 13-year-old son was so addicted to computer games he attended school only intermittently over the past two years and violently resisted attempts to remove him from the screen.
Xbox one, one of flagship product of Microsoft, plays a crucial role in the entertainment field, an indispensable part of Microsoft’s integrated strategy. ‘Games are the single biggest digital life category in a mobile-first world. And Xbox is a strong consumer brand with an incredible fan base’ quoted by a Microsoft Spokeswoman, illustrates the importance of Xbox one towards Microsoft. However, in console industry, there is a heated war mainly between Sony and Microsoft. Generally, PS4 of Sony beat Xbox both in sales number and popularity, and on the majority of websites players demonstrate more willingness to buy PS4 than Xbox.
Say No to Ivory and Rhino Horn The social media mania has grown in popularity over the last five to seven years. Facebook, Twitter, Instagram, and YouTube have become household words. According to Webster's Dictionary, social media is “a form of electronic communication through which users create online communities to share information, ideas, personal messages, and other content”. Social media has become a tool used for spreading information quickly at little to no cost. It has become faster than the traditional media outlets.
Online Therapy Paper Elizabeth Kilpatrick BSHS 351/ Technology in Human Services May 23, 2012 Eleane Young Online Therapy Paper With the popularity of the internet, online therapy sites have become a common tool in the human services field. Now a client can sit at their computer and ask for the help they need. The concept that there are resources available 24 hours a day can be comforting to someone who is suffering from a phobia or disorder. There are many sites available, ranging from free chat rooms to paid eight week courses. This paper will examine three online therapy sites, how they are ran, how they are monitored, and the related ethical issues.