W.o.W My Life is over Essay

686 Words3 Pages
From the moment video games were introduced, thousands of theories have been made related to their effects. As technology evolved, video games shifted from being run in consoles and arcade machines onto personal computers. More so, games in which players interacted for the sake of entertainment have grown onto being a necessity for many. Internet has been the bridge that allowed players to cross from the point of enjoyment, to the point of becoming addicted. At this same moment in which you are reading this essay, millions of users are online, playing a M.M.O.R.P.G (Massive multiplayer Online Role Playing Game). Playing an M.M.O.R.P.G is like reading an interactive book, you follow a story but there is much more to it. Imagine that your actions change the next pages in the book, and as you finish the book, the writer brings out the next book in the series, this series of books is endless. There is always something new around the next corner. What makes these games so addictive? While most people associate addiction with substances, such as drugs or alcohol, doctors recognize addictive behaviors as well. Signs of addiction include, The person needs more and more of a substance or behavior to keep him going, and If the person does not get more of the substance or behavior, he becomes irritable and miserable. (Louise Chang, Video Game addiction, 2006 www.nbcnews.com) The lure of a fantasy world is especially pertinent to online role-playing games. These are games in which a player assumes the role of a fictional character and interacts with other players in a virtual world. An intelligent child who is unpopular at school can “become dominant in the game.” The virtual life becomes more appealing than real life. Spending a lot of time gaming doesn't necessarily qualify as an addiction. "Eighty percent of the world can play games safely," (Keith Bakker, Video Game

More about W.o.W My Life is over Essay

Open Document