Violent Video Games: a Source of Harmless Fun Essay

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Violent Video Games: A Source of Harmless Fun Video games have been serving as a large source of entertainment for over fifty years. It is generally believed that William Higinbotham created the first video game ever in 1958. His game, called “Tennis for Two,” was created and played on a Brookhaven National Laboratory oscilloscope (Bellis). Since then, video games have evolved ten-fold. The fad of engaging in these simulations has been increasingly popular in recent year, too. Even though these games have a solid reputation and a steady role in the entertainment world, some disgruntled individuals view them as a source of aggressive, violent, or negative behavior among the youth generation. One might claim that the violent behaviors displayed in games are easy to imitate. However, there are absolutely no scientific findings to support this claim. It is my opinion that video games are highly beneficial to the maturation process of these youth adolescents. These games provide children with an outlet for relieving stress and negative behaviors; provide them with a reason to engage in safe and lawful activities; and allow children to have safe opportunities to explore (via gaming simulations) the rules and consequences of violent actions. Some people theory that this debate was sparked as a result of the video game, “Death Race.” The objective of “Death Race” was to run over gremlins with a vehicle. After these monsters were ‘run over’ by the gamer, they would scream in agony and turn into tombstones. It became increasingly difficult to play as the game progressed because the player’s vision in the game (the screen) would shrink as the number of tombstones (dead gremlins) grew. Since “Death Race” was one of the first violent video games, it is easy to understand why it was so controversial. During its release in 1976, violent entertainment in the media was not as

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