In this article, McGoey starts by talking about the violence that have taken place in our schools in the recent years. He does not feel that the solution to America’s problem is as easy and blunt as banning all guns nor adding more regulation because it would easily increase the black market(2). To stop such horrific violence, it must be pulled out at the roots. Careful look at the past incidents shows that evidence of potential violence is found in different areas of the ones that are committing such acts; home, computer, notebook, and school lockers (7). Video games have become more real than ever before.
People in America have many views when it comes to the effects video games have on children. A lot of people think that violent games are not healthy and serve as a wasteful source of entertainment. There are so many negative opinions concerning violent video games. Critics say, “violent games are a pretty poison for society, fancy blood and fireworks with no redeeming value. They say that video games take innocent young children and taint them with images of fiery destruction.” Video games are one of the hottest media sellers on today’s market, but how do they affect our children?
Blaming Everything but Ourselves “Did you know that 90% of males and 40% of females play video games?” (Craig A. Anderson) Grand Theft Auto, Call of Duty, and Halo are some of the most popular video games that are out right now. These video games all have something in common and that is the violence that is in them. From racing cars from the police, shooting and killing people in other ways, they can be very gory. For the most part, teen agers are playing these games. In fact, not many adults over 35 are video game players.
Violent video games have the most negative psychological effects including: decreased socialization, increased aggressive thoughts, behaviors, and feelings. Children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviours. The effect of video game violence in children is worsened by the games’ interactive nature. In many games, children are rewarded for being more violent. The act of violence is done repeatedly.
Should violent video game be sold to kids under 18,I said no. why did those video game got into the child's hand,because who ever sold the video game didnt care about what will happen to the kids,all they care is money! (Main #1) However, there are a bunch of bad things about those video game, but the Most of the bad effects of video games are blamed on the violence they contain. according to a scientific study, children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping, The effect of video game violence in kids is worsened by the games’ interactive nature. In many games, kids are rewarded for being more violent.
She then brings up the issue of unnerving newspaper headlines such as “Bloodlust Video Games Put Kids in the Crosshairs” (205). Sternheimer feels not enough emphasis has been given to other issues such as “social rejection and depression” (206). She also brings our attention to information on statistical evidence. Sternheimer believed it to be “controversial” and feels it “exclude[s] a host of other factors” (207). Sternheimer feels it is these other over looked factors that are truly the cause of “young killers” (210).
The same computer you use at home, work, or at a public venue to view things like facebook and other forms of media such as youtube can also be used to place a bet or wager outside the law. It’s what CNBC calls a thriving illegal business hiding in plain sight (CNBC, 2012). Gambling has always received bad press, and in more instances than none it is deservedly so. The harm from gambling demands a swifter more effective way of responding to it that it generally gets. Gambling is not problem gambling but the best response to problem gambling is one that is true to gambling’s worthwhile
Some experts conclude that the recent trends of violence in video games and on TV are manipulating children. Nearly half of the video games a typical seventh grader plays are violent or involve killing. The shooters of the Columbine Tragedy, Dylan Klebold and Eric Harris, were avid players of the games Doom and Quake (Keegan). Both of which are controversial games that have been referred to as “ultraviolent video games” (Sternheimer). But normal, healthy children do not play these games just for the thrill of shooting someone.
Courtney Kemp Mrs. Cooley Eng 3133-06 15 February 2012 Video Games Cause Violence: Fact or Fiction “Do Video Games Kill?” by Karen Stenheimer was a very interesting article. The main goal of the entire article was to inform the reader that congress has blamed the video game companies for violence that happens on a school campus. The article gives many examples to why video games are a threat to the younger generation. It also shows why the games lead to violence in the school setting. I personally do not agree with the article.
Science shows that violent videogames does in fact increase aggression in teens and children, but it does not exactly clarify the magnitude of this increase for the vast majority. Patrick Markey, a psychologist at Villanova University, believes that violent videogames do increase aggression to people who are prone to violence. People who are not prone to violence do have an increase in aggression as well; however, the increase is only very subtle and would have little or almost