Violence In Video Games

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Topic: Violence in the media and the affects violence have on society General Purpose: To argue Specific Purposes: To argue that our how violence in media effects our society. Central Idea/Thesis Statement: The society is so revolved around media and how it is formed, that violence is what we bring into our daily lives, because of how much is in the media we see today. Introduction I. [Attention Getter] A Terrorist who kept a few Americans hostage, would kill and torture one hostage every 15 minutes until the president met his demands. The terrorist ended up brutally killing 4 of the americans. II. [Establish Controversy/Justify Topic] Sounds like a current news story correct? Wrong, it’s actually the plot line to one of America’s top television’s shows, 24. a. My question is where is the line between fantasy and reality? With TV shows, video games, and other forms of media becoming more and more realistic. b. How does one learn the difference between reality and fantasy? III. [Credibility Statement] I have been noticing the changes over the years, and have noticed it more in the past year, that it has gotten worse than it was a couple years ago. IV. [Preview/Thesis Statement] Violence in the media we see today, does affect violence in society, having less violence in television shows, and other media we will decrease the violence we have in real life we see today. Transition: Media is defined as mass communication, such as newspapers, magazines, radio, or Television. Body I. [Constructive Argument] Americans are constantly consumed by the media, and what it tells us. That all we do is try to “relate to it” A. Every day we are hit by so many different forms of media from the second you wake up, to the moment you go to sleep. a. Radio, alarm, tv, internet, phones and video games b. Each day teens spend

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