Video Games & Violence Essay

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Video Game Violence Negative: Video games do not instigate violence. The other day I went to my local game store to get a copy of Call of Duty 4 for my Xbox 360. The store clerk stared down at me and said, “Show me some I.D.” I was nervous. The game was rated Mature and I was 8 months shy of the legal age to play it. Unwilling to yield, I argued that I had forgotten my I.D. at home and persuaded the clerk to let me have the game. He denied my request and I was out of the store in a flash. Why was this law established? Are children playing video games that are too violent for their own good? To answer this question, we first need to look at the history of video games. The first video game was a tennis game created by William Higinbotham in 1958 (Brookhaven, 1981). Since then, they have been increasing in popularity, and have gradually become more and more violent. With technological advancements, the graphical content within the game is more realistic than ever before. It may be because of this reason that people are starting to believe that video games cause violence in our society. However, this is most certainly not the case. The truth is that video games are undergoing a phase, just like what movies and television shows have been through in the past: they are at the center of attention and are easy to target by parents, social scientists, and society in general. People should realize that video games are simply another form of entertainment, just like television shows or books. Video games are easily targeted by parents; they are concerned with how their children spend their free time. When a child commits a violent act, parents must find an explanation as to why it happened. They look into what their child does during their free time, and find that the child has spent a great deal of time playing violent video games. They believe that

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