Critique on Do Video Games Kill? This article “Do Video Games Kill” by Karen Sternheimer addresses the wide spread idea; video games are the cause for “young killers” (210). Sternheimer believes concern for the influence video games may have on youth is spiraling out of control. She put most of the blame for this out of control concern on the media. She also writes some about politicians and the Juvenile Justice system.
In many games, kids are rewarded for being more violent. The act of violence is done repeatedly. The child is in control of the violence and experiences the violence in his own eyes including killings, kicking, stabbing and shooting. This active participation, repetition and reward are effective tools for learning behavior. Indeed, many studies seem to indicate that violent video games may be related to aggressive behavior (Main #2) Too much video game playing makes your kid socially isolated.
Video games have become more real than ever before. The graphic, sound, violence, and the addiction many face while playing it has a huge role in the recent incidents. In closing, McGoey suggests that the only way to stopping such horrific events is that parents and students being more aware of those they interact with looking for the signs that tip off aggression. Overall, he implies Parents need to step up and monitories’ their children’s
The Hunger Games serves as an allegory for modern entertainment, economics, and government to criticize on society’s entertainment in violence and how it can provoke violence in society, government’s control by creating fear and weapons, and a criticism on the gap between the rich and the poor which creates a hostile relationship between first and third world countries and these ideas demonstrate that society is corrupt and young people are the only ones that can change it. In today’s society, people find entertainment in violence which can ultimately stimulate violence in society. Teenagers find entertainment in violent video games which can lead to acts of violence. About 97% of teenagers play games that contain little to no violence, sex, and drugs, and studies have shown that in some cases video games can cause teens to become violent and aggressive (Harvard’s) In The Hunger Games, The Capitol finds an immense entertainment in violence. The actual games make young adults in the novel become inhumane and violent in order to survive.
Aggression is the reason behind gun-violence and video games bring that aggression out,”(Studies Suggest Complex Link Between Guns, Violent Video Games). Those with mental problems, such as the Columbine shooters, are thought being influenced more through media. Video games are a huge portion of media and have been for years. “One such game, Grand Theft Auto, has been seen as the starting point of influencing children involving gun violence. More parents everyday don’t give a damn anymore whether their kids play games like this anymore.
; and Seattle--have been overturned in federal courts on the grounds that video games are protected ‘speech’ under the First Amendment”(Hamilton 61). Video games are protected under the First Amendment. Therefore, even if a law was passed, how do we stop parents from walking into a video game store and buying a game for their child? These days, best selling games are often about characters ending their lives in horrifying bloody ways, or beating people, or stealing cars. Children seem to be playing by themselves and almost hypnotized by the images and characters in the games.
Thus leaving small children to have free reign, and spending hours “plugged in” to any form of technology is detrimental to many areas of the child’s life. Children are suffering academically in many ways. Technology is taking away from learning skills that are necessary to survive in society. Many enter school without the ability to pay attention for long periods of time, due to fast pace of the internet. Many other effects are being seen, we are used to the instant gratification of the internet more now than ever before, and do not have the patience to see projects thru to completion.
shows, vitiates the purity and innocence of young minds. On the internet, children under the age of 18 can enter adult websites; such as Xtube, Fakku, and Redtube. Sure they ask for the age when you first enter the site, but lying is always possible. Though many people argue that it’s up to the kids to decide what they want to watch the rated contents or not, but if there is no internet then the kids wouldn’t even be watching it in the first place. Maybe adult pornography sites don’t apply to every single kid, but how about the violent, gory, and explicit video games that elementary school children play?
It can often leave someone confused as to why someone would want to harm them. The worst offense is the way it can manipulate any sense of confidence and trust. Today we live in a society that is succumbing to feelings of depression. With more school children encountering this form of cyberbullying it has led to an increase in youth violence. The homicide and suicide rates among the cyberbullied adolescent is growing with these encounters.
Psychological and sociological studies continuously reveal that TV programming including advertising can have negative influence on the American youth. In recent years, the number of children and teenagers watching television has increased significantly. Lack of parental involvement has led the American youth exposed to violent, pornographic, and unintelligent programming. Unfortunately, there are major interests that respond to monetary gain by keeping this media outlet still operational than actually safeguard children and teenagers healthy mind. As a result on this family and society negligence on our youth, many children and teenagers have psychological problems that are expressed in different ways through inappropriate cognitive development and deviant behavior.